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Zui Chih Lee,Mengsteab Tesfayohannes,Min Jon Kuo
Pág. 36 - 54
In this demanding and diversified social commerce market met by consumers? quickly changing expectations, service quality for mobile-retailing is imperative. Consumer-Company Identification (CCI) is becoming an important tool for building a company?s bra...
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Esraa Jaffar Baker,Juliana Aida Abu Bakar,Abdul Nasir Zulkifli
Pág. pp. 66 - 78
In a social context, Mobile Augmented Reality is a type of Augmented Reality which enables users to interact with the augmented environment. However, the degree of engagement and non-distraction of Mobile Augmented Reality has been of major concern to sc...
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Siti Rahaimah Binti Ali,Syaza Hazwani Binti Zaini,Hishamuddin Bin Ahmad,Farah Binti Mukhtar
Pág. pp. 236 - 244
The purpose of this study is to examine the use of e-Numeracy: Mobile Application of the Numeracy Understanding Model among primary school students. Through e-Numeration, it allows students to solve numerical problems in their respective smart devices an...
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Hanafi bin Dollah,Mohd Feham Md Ghalib,Muhammad Sabri bin Sahrir,Rusni Hassan,Abdul Wahab Zakaria,Zakaria Omar
Pág. pp. 145 - 161
The existing use of mobile technology nowadays can be integrated with various forms of learning materials such as electronic books and digital references in a form of dictionary or encyclopaedia. The expansion of Islamic banking practices through various...
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Annika Wiklund-Engblom,Juha Hartvik,Kasper Hiltunen,Marléne Johansson,Mia Porko-Hudd
Pág. pp. 11 - 17
Abstract?Students work in sloyd [slöjd] class represents unique areas of learning. The creative, hands-on design work, as well as a mix of both individual and collaborative processes, provide options for developing multiple skills. But these multilevel...
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Carlos Alberto Scolari,José Fernández-Cavia
Pág. pp. 15 - 22
The article sets out the findings of research carried out in 2013 on the Spanish tourism mobile applications. The research that covered 66 apps combined a quantitative description of this sector with qualitative categories based on a semiotic analysis. T...
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Atilla Wohllebe,Phyllis Dirrler,Szilárd Podruzsik
Pág. pp. 153 - 164
With the increasing relevance of smartphones, more and more companies are trying to use mobile apps for their business purposes. At the same time, the digital transformation and online trade are putting increasing pressure on the stationary retail trade....
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David Reavis
The popularity of mobile apps is increasing at a rapid rate. The attraction for many users is the availability of software functionality on their mobile phone or tablet. One of the trade-offs with using a mobile app is the reduced functionality of the mo...
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Hoyeol Chae, Ryangkyung Kang and Ho-Sik Seok
Under the fierce competition and budget constraints, most mobile apps are launched without sufficient tests. Thus, there exists a great demand for automated app testing. Recent developments in various machine learning techniques have made automated app t...
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Hosam Farouk El-Sofany,Samir Abou El-Seoud,Hassan M. Alwadani,Amer E. Alwadani
Pág. pp. 4 - 9
Mobile devices have become instruments that allow new ways of interacting with institutional services. This paper describes the development of the Mobile Educational Services Application (MES app) for the Android platform. This app allows access to media...
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Madushi H. Pathmaperuma, Yogachandran Rahulamathavan, Safak Dogan and Ahmet Kondoz
In this study, a simple yet effective framework is proposed to characterize fine-grained in-app user activities performed on mobile applications using a convolutional neural network (CNN). The proposed framework uses a time window-based approach to split...
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Marco Javier Suarez Baron, Angie Lizeth Gomez and Jorge Enrique Espindola Diaz
This article presents the application of supervised learning and image classification for the early detection of late blight disease in potato using convolutional neural network and support vector machine SVM. The study was realized in the Boyacá departm...
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Azham Hussain,Emmanuel O.C. Mkpojiogu,Fazillah Mohmad Kamal,Rohazna binti Wahab,Noor Halawati Che Meh
Pág. pp. 4 - 17
This study assessed the instrumentality of Touch ?n Go eWallet mobile app at selected areas in University Malaysia Perlis (UniMAP) and Politeknik Tuanku Syed Sirajuddin (PTSS) Perlis, Malaysia, in July and August 2019. Fifteen staff from the two institut...
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Subashini Annamalai,Yusrita Mohd Yusoff,Harryizman Harun
Pág. pp. 91 - 107
Dysarthria is a neurological disorder that damages of motor speech articulation.Young children who suffered from this disorder have no problem with their cognition, but they have difficulties to speak out their words. They could not have an accurate and ...
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Azham Hussain,Emmanuel O.C Mkpojiogu,Celestina Chinenye Ezekwudo
Pág. pp. 149 - 160
There are several literatures pertaining to the self-efficacy of student, and educational mobile apps, but no work has been done yet on the improving the academic self-efficacy of students using mobile educational apps. This study therefore employed syst...
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Laith T. Khrais and Abdullah M. Alghamdi
Most retailers are integrating their practices with modern technologies to enhance the effectiveness of their operations. The adoption of technology aims to enable businesses to accurately meet customer needs and expectations. This study focused on exami...
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Shaoyong Li, Liang Lv, Xiaoya Li and Zhaoyun Ding
At present, most mobile App start-up prediction algorithms are only trained and predicted based on single-user data. They cannot integrate the data of all users to mine the correlation between users, and cannot alleviate the cold start problem of new use...
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Nikos Petrellis and George K. Adam
Remote symptom tracking is critical for the prevention of Covid-19 spread. The qualified medical staff working in the call centers of primary health care units have to take critical decisions often based on vague information about the patient condition. ...
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Rytis Maskeliunas, Audrius Kulikajevas, Tomas Bla?auskas, Robertas Dama?evicius and Jakub Swacha
In the pedagogical process, a serious game acts as a method of teaching and upbringing, the transfer of accumulated experience and knowledge. In this paper, we describe an interactive serious programming game based on game-based learning for teaching Jav...
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Xiaozhou Li, Boyang Zhang, Zheying Zhang and Kostas Stefanidis
Mobile applications (apps) on IOS and Android devices are mostly maintained and updated via Apple Appstore and Google Play, respectively, where the users are allowed to provide reviews regarding their satisfaction towards particular apps. Despite the imp...
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