26   Artículos

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en línea
Noor Asmina Mohd Rashid,Shaharuddin Md Salleh,Norah Md Noor     Pág. pp. 20 - 30
The existence of a game-based mobile application in the field of education has largely helped students to be more interested and motivated to learn due to the presence of game elements in the apps which makes learning more interesting. The Jawi script is... ver más

 
en línea
Marylene Saldon Eder,John Maruel L. Diaz,Joanne Ruth S. Madela,Marife U. Mag-usara,Dhally Dith M. Sabellano     Pág. pp. 59 - 63
FillMeApp is an interactive mobile game application which is a supplementary learning material intended for children with Autism that helps them motivate in their learning process. This game application is focus mainly on Science basically on identifying... ver más

 
en línea
Nurul Amelina Nasharuddin,Nur Atasha Khalid,Masnida Hussin     Pág. pp. 55 - 71
Many teaching and learning tools incorporate current technologies for the learners to gain new knowledge thus increasing the efficiency of learning. Some of the technologies adopted in the mobile-based education systems are virtual reality, augmented rea... ver más

 
en línea
Igor V. Evchenko,Ekaterina D. Rozinko,Elizaveta A. Morgacheva     Pág. 84 - 88
This article analyzes the trend in the development of mobile products, the volume of investments and the number of applications in the global market. The life cycle process of software product development is considered, the main production problems are h... ver más
Revista: International Journal of Open Information Technologies    Formato: Electrónico

 
en línea
Hamed Alqahtani and Manolya Kavakli-Thorne    
The number of damaging cyberattacks is increasing exponentially due in part to lack of user awareness of risky online practices, such as visiting unsafe websites, ignoring warning messages, and communicating with unauthenticated entities. Although resear... ver más
Revista: Information    Formato: Electrónico

 
en línea
Yevgeniya Daineko,Madina Ipalakova,Dana Tsoy,Aigerim Seitnur,Zhandos Baurzhan,Ersultanbek Elgondy     Pág. pp. 230 - 237
The paper presents the work on the educational mobile application based on Unity game engine using Vuforia platform. The appropriate research on electronic educational resources and augmented reality technology was conducted. The authors also studied the... ver más

 
en línea
Maria Cristina Costa, António Manso and João Patrício    
Augmented reality (AR) is an emergent technology that overlays virtual objects into the real environment. Lately, AR is gaining prominence in education because of its increasing affordability through computers or mobile technologies. In addition, researc... ver más
Revista: Information    Formato: Electrónico

 
en línea
t b a    
This is a case study on the use of Throw Back Time (TBT), an interactive digital board game aimed at teaching tenses and aspect of grammar via the Mobile-Assisted Language Learning (MALL). The game exclusively designed according to the Theory of Variatio... ver más
Revista: Environment-Behaviour Proceedings Journal    Formato: Electrónico

 
en línea
Johanna Pirker,Christian Gütl,Patrick Weiner Weiner,Victor Garcia-Barrios     Pág. pp. 52 - 57
In recent years, the use of mobile applications and computer-based games as pedagogical tools has become more and more popular. Additionally, many mobile devices enhance the user experience by providing different sensors, e.g. to deliver location-based e... ver más

 
en línea
Luisa Parody, Jenifer Santos, Luis Alfonso Trujillo-Cayado and Manuel Ceballos    
Pedagogical innovation involving information and communications technology (ICT) may offer teachers the opportunity to create engaging learning environments in engineering courses. In this paper, we present a gamification teaching experience whose primar... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Muhammad Hafis,Ahmad Afif Supianto     Pág. pp. 104 - 112
This research focuses on the design of a mobile application game that uses endless run method to learn chemistry concept of chemical bonds, its design is analyzed thoroughly. Application-based learning is one of the method of learning that has been prove... ver más

 
en línea
Albina Hashimova,Valeriy Prasolov,Vyacheslav Burlakov,Larisa Semenova     Pág. pp. 51 - 63
The aim of the article is to study the modern mobile learning system, to understand its advantages and disadvantages, and to determine the relationship between the concepts of digital learning. The goal of the study is to conduct an experiment on the imp... ver más

 
en línea
Robertas Dama?evicius, Rytis Maskeliunas and Tomas Bla?auskas    
A serious game is a type of game that is designed for a primary purpose other than entertainment. Instead, serious games are intended to achieve specific goals, such as education, training, or health promotion. The goal of serious games is to engage play... ver más
Revista: Information    Formato: Electrónico

 
en línea
Kevin Hosea Widjaya,Wirawan Istiono     Pág. 62 - 69
Human is a social being, where humans need to socialize with the other humans. One of the interactions that do by humans is speaking. When humans speaks, humans use a language because it?s one of the important roles in communicating, but some humans are ... ver más
Revista: International Journal of Open Information Technologies    Formato: Electrónico

 
en línea
Diego Vaquero-Melchor, Ana M. Bernardos and Luca Bergesio    
Augmented Reality (AR) functionalities may be effectively leveraged in collaborative service scenarios (e.g., remote maintenance, on-site building, street gaming, etc.). Standard development cycles for collaborative AR require to code for each specific v... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Joshua Sablatura and Umit Karabiyik    
As the geolocation capabilities of smartphones continue to improve, developers have continued to create more innovative applications that rely on this location information for their primary function. This can be seen with Niantic?s release of Pokémon GO,... ver más
Revista: Information    Formato: Electrónico

 
en línea
Ghulam Rasool, Yasir Hussain, Tariq Umer, Jawad Rasheed, Sook Fern Yeo and Fatih Sahin    
Software design patterns have a proven impact on the quality of software applications and the development process of an application. The success of design patterns in the software industry has attracted mobile game developers and researchers to apply pat... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Ceren Cubukcu,Murat Kaan Canbazoglu,Yigit Ozerdem     Pág. pp. 174 - 183
Children with diagnosis of down syndrome has different kinds of personalities, mental states, and talents similar to other children. The key point is that every child needs proper support at the right time. There are options like special education progra... ver más

 
en línea
Kitti Puritat     Pág. pp. 55 - 66
Crowdsourcing in smart cities has rapidly grown with the buildup of the internet of things which has enabled citizens who are similarity thinking in the society to become increasingly connected with one another delivering information to the government in... ver más

 
en línea
Adebayo Omotosho,Truman Tyoden,Peace Ayegba,Joyce Ayoola     Pág. pp. 94 - 109
The importance of students? involvement in classroom and non-classroom university courses cannot be overemphasized in the process of learning. But, students for several reasons must be motivated to enhance their continuous participation, especially in no... ver más

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