2   Artículos

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en línea
Angeliki Leonardou, Maria Rigou and John Garofalakis    
Learner motivation to self-improve is a crucial effectiveness factor in all modes and settings of learning. Game-based learning was long used for attracting and maintaining students? interest especially in small ages, deploying means such as scoring, tim... ver más
Revista: Information    Formato: Electrónico

 
en línea
Stylianos Mystakidis, Eleni Berki and Juri-Petri Valtanen    
Deep and meaningful learning (DML) in distant education should be an essential outcome of quality education. In this literature review, we focus on e-learning effectiveness along with the factors and conditions leading to DML when using social virtual re... ver más
Revista: Applied Sciences    Formato: Electrónico

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