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Chih-Ming Dong, Chien-Chi Lin and Shu-Ping Lin
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Chih-Ming Dong, Chien-Chi Lin and Shu-Ping Lin
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Kazunori Nakajima, Naoki Sakamoto, Keiko Udo, Yuriko Takeda, Eiji Ohno, Masafumi Morisugi and Ryuta Mori
To measure economic effects of changes in environmental quality caused by climate change in Japan, we estimate beach loss damage costs in Japan and in each prefecture and evaluate the economic effectiveness of hypothetical adaptation measures to restore ...
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Zoran Vojinovic, Weeraya Keerakamolchai, Sutat Weesakul, Ranko S. Pudar, Neiler Medina and Alida Alves
The present paper describes a methodological framework that combines ecosystem services (flood protection, education, art/culture, recreation and tourism) with economic analysis for selection of multifunctional measures for flood resilience. The framewor...
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Danyel I. Hampson, Silvia Ferrini, Dan Rigby and Ian J. Bateman
An important motivation for the implementation of the Water Framework Directive is the creation of non-market environmental benefits, such as improved ecological quality, or greater opportunities for open-access river recreation via microbial pollution r...
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Danyel I. Hampson, Silvia Ferrini, Dan Rigby, Ian J. Bateman
Pág. 1 - 18
An important motivation for the implementation of the Water Framework Directive is the creation of non-market environmental benefits, such as improved ecological quality, or greater opportunities for open-access river recreation via microbial pollution r...
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Deborah Lee,Stephen G. Hosking,Mario du Preez
AbstractMany valuations have been made of changes to in-estuary attributes, but few have been made of out-of-estuary attributes. From a recreation perspective, an important type of out-of-estuary attribute is the availability of public paths by which to ...
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Sari Merilampi, Antti Koivisto, Mirka Leino, Nuno Pombo, Virginie Felizardo, Jue Lu, Anja Poberznik and Johanna Virkki
The purpose of this paper was to create service models for cognitively stimulating mobile games and incorporate them into Finnish and Chinese elderly care. The implementation involved the use of two different mobile games as part of the everyday lives of...
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