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Ka-Po Wong, Bohan Zhang and Jing Qin
(1) Background: Attention-Deficit/Hyperactivity Disorder (ADHD) is typically first diagnosed in early childhood. Medication and cognitive behavioural therapy are considered effective in treating children with ADHD, whereas these treatments appear to have...
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Ghaida Albakri, Rahma Bouaziz, Wallaa Alharthi, Slim Kammoun, Mohammed Al-Sarem, Faisal Saeed and Mohammed Hadwan
A specific phobia is a common anxiety-related disorder that can be treated efficiently using different therapies including exposure therapy or cognitive therapy. One of the most famous methods to treat a specific phobia is exposure therapy. Exposure ther...
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Ilmari Jyskä, Kaija Puura and Markku Turunen
Binaural Odyssey is a virtual reality relaxation application based on generative abstract animations and binaural sounds that react to the user?s head movements with the aim of influencing the user?s emotions.
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Maria Velana, Sabrina Sobieraj, Jan Digutsch and Gerhard Rinkenauer
The rapid changes in human contacts due to the COVID-19 crisis have not only posed a huge burden on the population?s health but may have also increased the demand for evidence-based psychological programs delivered through digital technology. A systemati...
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Joris Heyse, Maria Torres Vega, Thomas De Jonge, Femke De Backere and Filip De Turck
One of the most frequent health problems is stress. It has been linked to negative effects on employee well-being in many occupations, and it is considered responsible for many physical and psychological problems. Traditional in-person relaxation therapy...
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Kizzanna Brown and Cynthia Foronda
(1) Background: Research has demonstrated that virtual reality (VR) has reduced pain and anxiety for patients undergoing health procedures. The aim of this quality improvement project was to implement and evaluate immersive VR as a non-pharmacological in...
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Justas ?alkevicius, Audrone Mi?kinyte and Lukas Navickas
Public speaking anxiety is commonly treated using cognitive behavioral therapy. During the therapy session, the patient is either asked to vividly imagine and describe the feared stimulus or is confronted with it in the real world. Sometimes, however, it...
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Ahmet Kose,Aleksei Tepljakov,Sergei Astapov,Dirk Draheim,Eduard Petlenkov,Kristina Vassiljeva
Pág. 112 - 120
In this paper, we present our findings related to the problem of localization and visualization of a sound source placed in the same room as the listener. The particular effect that we aim to investigate is called synesthesia?the act of ex...
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Justas ?alkevicius, Audrone Mi?kinyte and Lukas Navickas
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Daniel Johnston, Hauke Egermann and Gavin Kearney
Virtual Reality (VR) has been an active area of research in the development of interactive interventions for individuals with autism spectrum disorder (ASD) for over two decades. These immersive environments create a safe platform in which therapy can ad...
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Katarzyna Matys-Popielska, Krzysztof Popielski, Paulina Matys and Anna Sibilska-Mroziewicz
Stroke is a leading cause of disability among adults in Europe. Complications following stroke include limb paresis and unilateral spatial neglect (USN) syndrome. These complications significantly reduce the patient?s ability to function normally both in...
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Manuel García-Sánchez, Paloma García-Robles, María Catalina Osuna-Pérez, Rafael Lomas-Vega, Esteban Obrero-Gaitán and Irene Cortés-Pérez
Immersive and non-immersive virtual reality-based rehabilitation (VRBR) is effective in improving knee pain and function, dynamic balance, and knee flexion range of motion and extension strength after total knee arthroplasty, in comparison to conventiona...
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Al Hamidy Hazidar, Riza Sulaiman, Shalisah Sharip, Meutia Wardhanie Ganie, Azlin Baharudin, Hamzaini Abdul Hamid and Norshita Mat Nayan
This research applies exposure to the visual appearance technology of virtual reality (VR). The motivation for this research is to generate a creative intervention by using regular smartphone devices and implementing them in VR using Google Cardboard as ...
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Mariolino De Cecco, Alessandro Luchetti, Isidro Butaslac III, Francesco Pilla, Giovanni Maria Achille Guandalini, Jacopo Bonavita, Monica Mazzucato and Kato Hirokazu
In rehabilitation settings that exploit Mixed Reality, a clinician risks losing empathy with the patient by being immersed in different worlds, either real and/or virtual. While the patient perceives the rehabilitation stimuli in a mixed real?virtual wor...
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Sarah Parkinson, Sophie Schumann, Amelia Taylor, Clare Fenton, Gavin Kearney, Megan Garside and Daniel Johnston
Previous studies have shown that autistic people often display atypical responses when processing sensory information, with particular prevalence within the auditory domain. Often provoked by common everyday sounds, auditory hypersensitivity can result i...
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Michaela Cellina, Maurizio Cè, Marco Alì, Giovanni Irmici, Simona Ibba, Elena Caloro, Deborah Fazzini, Giancarlo Oliva and Sergio Papa
Digital twins are virtual replicas of physical objects or systems. This new technology is increasingly being adopted in industry to improve the monitoring and efficiency of products and organizations. In healthcare, digital human twins (DHTs) represent v...
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Yassine Bouteraa, Ismail Ben Abdallah, Atef Ibrahim and Tariq Ahamed Ahanger
The last few years have seen significant advances in neuromotor rehabilitation technologies, such as robotics and virtual reality. Rehabilitation robotics primarily focuses on devices, control strategies, scenarios and protocols aimed at recovering senso...
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Carlos Alberto Stefano Filho, José Ignacio Serrano, Romis Attux, Gabriela Castellano, Eduardo Rocon and Maria Dolores del Castillo
Motor imagery (MI) has been suggested to provide additional benefits when included in traditional approaches of physical therapy for children with cerebral palsy (CP). Regardless, little is understood about the underlying neurological substrates that mig...
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