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Ilmari Jyskä, Kaija Puura and Markku Turunen
Binaural Odyssey is a virtual reality relaxation application based on generative abstract animations and binaural sounds that react to the user?s head movements with the aim of influencing the user?s emotions.
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Julio Cabero-Almenara, Carmen Llorente-Cejudo and Rosabel Martinez-Roig
The incorporation of mixed, virtual, and augmented reality into the educational context takes place in this study through the development of a 3D object shaped by the artistic expressions of the Church of the Annunciation in Seville. In a study of an exp...
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Jianming Liang, Jianhua Gong and Yu Liu
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Jansen Sampoerna,Wirawan Istiono,Alethea Suryadibrata
Pág. pp. 199 - 207
The culture of the Indonesians is truly diverse and widely known by worldwide community. One of the cultures is the martial art called pencak silat. Pencak silat is considered as a martial art because each movement includes art. There are many Indonesian...
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Der-Lor Way and Yu-Hsien Wei
Chinese traditional glove puppetry is a folk art with a long history. It is worth inheriting and safeguarding this distinguished intangible cultural traditional art using virtual reality. With this background, this study integrates the digital resources ...
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Joo Young Hong, Jianjun He, Bhan Lam, Rishabh Gupta and Woon-Seng Gan
With the advancement of spatial audio technologies, in both recording and reproduction, we are seeing more applications that incorporate 3D sound to create an immersive aural experience. Soundscape design and evaluation for urban planning can now tap int...
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Bert Bongers
The paper discusses the role of artistic expression and practices in extending realities. It presents a reflection and framework for VR/AR/MxR, Virtual Reality to Augmented or Mixed, or Extended Realities, as a continuum from completely virtual to mixed ...
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Min-Chul Shin, Dae-Hoon Lee, Albert Chung and Yu-Won Kang
This study explores the comprehensive understanding of taekwondo, the application of fourth industrial revolution technologies in various kinds of sports, the development of taekwondo through artificial intelligence (AI), and essential technology in the ...
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Amalia Ortiz and Sonia Elizondo
Virtual Reality is expanding its use to several fields of application, including health and education. The continuous growth of this technology comes with new challenges related to the ways in which users feel inside these virtual environments. There are...
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Belen Bermejo, Carlos Juiz, David Cortes, Jeroen Oskam, Teemu Moilanen, Jouko Loijas, Praneschen Govender, Jennifer Hussey, Alexander Lennart Schmidt, Ralf Burbach, Daniel King, Colin O'Connor and Davin Dunlea
During the last few years, learning techniques have changed, both in basic education and in higher education. This change has been accompanied by new technologies such as Augmented Reality (AR) and Virtual Reality (AR). The combination of these technolog...
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Dorota Kaminska, Grzegorz Zwolinski, Hena Maloku, Mimoza Ibrani, Jo?e Guna, Matev? Pogacnik, Rain Eric Haamer, Gholamreza Anbarjafari, Lejla Abazi-Bexheti, Kristel Bozhiqi and Albana Halili
Higher educational institutions in Western Balkan countries strive for continuous development of their teaching and learning processes. One of the priorities is employing state-of-the-art technology to facilitate experience-based learning, and virtual an...
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Iulia Marneanu,Martin Ebner,Thomas Roessler
Pág. pp. 37 - 44
Augmented Reality (AR) is the evolution of the concept of Virtual Reality (VR). Its goal is to enhance a person's perception of the surrounding world. AR is a fast growing state of the art technology and a variety of implementation tools thereof exist to...
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Makrina Viola Kosti, Maurice Benayoun, Nefeli Georgakopoulou, Sotiris Diplaris, Theodora Pistola, Vasileios-Rafail Xefteris, Athina Tsanousa, Kalliopi Valsamidou, Panagiota Koulali, Yash Shekhawat, Piera Sciama, Ilias Kalisperakis, Stefanos Vrochidis and Ioannis Kompatsiaris
Demographic change confronts us with an ever-increasing number of elderly people who face isolation and socialization issues. Background: The main challenge of this study is to inject emotional and aesthetic aspects into the design process of a virtual r...
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Marina Ricci, Alessandra Scarcelli and Michele Fiorentino
The design research and education landscapes are changing. The widespread development and use of technologies such as Mixed Reality (MR) and the diffusion of Head-Mounted Displays (HMDs) available at low cost are causing a shift in design education towar...
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Long Hoang, Suk-Hwan Lee, Eung-Joo Lee and Ki-Ryong Kwon
Light Detection and Ranging (LiDAR), which applies light in the formation of a pulsed laser to estimate the distance between the LiDAR sensor and objects, is an effective remote sensing technology. Many applications use LiDAR including autonomous vehicle...
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Fangfang Liu and Ming Fang
Image semantic segmentation technology has been increasingly applied in many fields, for example, autonomous driving, indoor navigation, virtual reality and augmented reality. However, underwater scenes, where there is a huge amount of marine biological ...
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Yunkon Kim and Eui-Nam Huh
This paper explores data caching as a key factor of edge computing. State-of-the-art research of data caching on edge nodes mainly considers reactive and proactive caching, and machine learning based caching, which could be a heavy task for edge nodes. H...
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Vitalii Beschastnyi, Daria Ostrikova, Roman Konyukhov, Elizaveta Golos, Alexander Chursin, Dmitri Moltchanov and Yuliya Gaidamaka
The 5G New Radio (NR) technology operating in millimeter wave (mmWave) frequency band is designed for support bandwidth-greedy applications requiring extraordinary rates at the access interface. However, the use of directional antenna radiation patterns,...
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