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Rogério Junior and Frutuoso Silva
In computer science, an ontology is a way of showing the properties of a subject area and how they are related by defining a set of concepts and categories that represent the subject. There have been many attempts to create a widely accepted ontology for...
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Xiaohan Kang, Hong Ri, Mohd Nor Akmal Khalid and Hiroyuki Iida
The attraction of games comes from the player being able to have fun in games. Gambling games that are based on the Variable-Ratio schedule in Skinner?s experiment are the most typical addictive games. It is necessary to clarify the reason why typical ga...
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Yuexian Gao, Wanxiang Li, Yuhao Xiao, Mohd Nor Akmal Khalid and Hiroyuki Iida
DouDiZhu, a multiplayer game with incomplete information, is the most popular card game in China. Although there are many DouDiZhu card games in the world, the specific characteristics of classical DouDiZhu card games are a harmonious combination of play...
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Alaa A. Qaffas
Pág. pp. 175 - 194
This paper presents a study of the most successful games during the last 34 last years (1986 ? 2019). We observed that the 100 most ranked games are represented by 16 genres (adventure, role-playing, shooter, platform, puzzle, strategy, hack and slash/be...
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Eeva Liisa Nygren,Teemu H. Laine,Erkki Sutinen
Pág. pp. 120 - 141
Understanding engagement in games provides great opportunities for developing motivating educational games. However, even good games may induce disturbances on the learner. Therefore, we go further than presenting only results and discussion related to t...
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Toni Ardyanto,Anton Respati Pamungkas
Game is one of the entertainment that is loved by a wide variety of backgrounds ranging from children to adults. According to App Annie one type of game that is much in demand to play is a adventure game genre. Selected as entertainment because the...
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Alvian Putra Mahardhika,Dwi Kuncoro
Playing games is one way to relieve boredom and stress of everyday activities. Type of game more and more as the development of technology, from the desktop to the smartphone game. Android operating system to be one of the most popular mobile phone in th...
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Serhii Yevseiev,Oleksandr Milov,Stanislav Milevskyi,Oleksandr Voitko,Maksym Kasianenko,Yevgen Melenti,Serhii Pohasii,Hrygorii Stepanov,Oleksandr Turinskyi,Serhii Faraon
Pág. 15 - 29
A game-theoretic approach is presented, which claims to be a universal method for solving most problems in the field of cybersecurity. As arguments to confirm the superiority of game theory, mathematical validity and provability of the optimality of deci...
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Chien-Hung Lai,Bin-Shyan Jong,Yen-Teh Hsia,Tsong-Wuu Lin
Pág. pp. 159 - 170
There have been lots of studies using traditional concept assessment to measure student?s learning achievement. This study adding game elements in concept assessment try to measure student?s learning achievement, and compare this result with traditional ...
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Pedro Omar Silva-Vásquez, Viviana Yarel Rosales-Morales, Edgard Benítez-Guerrero, Giner Alor-Hernández, Carmen Mezura-Godoy and Luis Gerardo Montané-Jiménez
Serious games (SG), (video games with an educational purpose), provide teachers with tools to strengthen their students? knowledge. Developing a SG requires knowledge, time, and effort. As a result, specialized tools to aid in the development process are...
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Olli Jansson and Matthew W. Harris
This paper presents a solution strategy for deterministic time-optimal pursuit?evasion games with linear state constraints, convex control constraints, and linear dynamics that is consistent with linearized relative orbital motion models such as the Cloh...
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Haizhao Liang, Zhi Li, Jinze Wu, Yu Zheng, Hongyu Chu and Jianying Wang
The guidance problem of a confrontation between an interceptor, a hypersonic vehicle, and an active defender is investigated in this paper. As a hypersonic multiplayer pursuit-evasion game, the optimal guidance scheme for each adversary in the engagement...
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Jisi Fu, Ping-An Zhong, Bin Xu, Feilin Zhu, Juan Chen and Jieyu Li
Transboundary water resources allocation is an effective measure to resolve water-related conflicts. Aiming at the problem of water conflicts, we constructed water resources allocation models based on game theory and multi-objective optimization, and rev...
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Laura Lim Sie-Yi,Noraziah ChePa
Pág. pp. 57 - 72
Games have been widely used in many domains including medical for therapy purposes. With the advancement of technology, mobile psychotherapy games have essential role in improving memory among elderly patients. There are numbers of psychotherapy games th...
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Ceren Cubukcu,Murat Kaan Canbazoglu,Yigit Ozerdem
Pág. pp. 174 - 183
Children with diagnosis of down syndrome has different kinds of personalities, mental states, and talents similar to other children. The key point is that every child needs proper support at the right time. There are options like special education progra...
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Stef Janssen, Diogo Matias and Alexei Sharpanskykh
Airports are attractive targets for terrorists, as they are designed to accommodate and process large amounts of people, resulting in a high concentration of potential victims. A popular method to mitigate the risk of terrorist attacks is through securit...
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Rytis Maskeliunas, Audrius Kulikajevas, Tomas Bla?auskas, Robertas Dama?evicius and Jakub Swacha
In the pedagogical process, a serious game acts as a method of teaching and upbringing, the transfer of accumulated experience and knowledge. In this paper, we describe an interactive serious programming game based on game-based learning for teaching Jav...
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Margarida Romero and George Kalmpourtzis
The Bologna process has led European universities to review quality assurance in Higher Education. Active learning, competency-based education as well as outcome-based teaching and learning have been encouraged as means to maintain quality assurance in H...
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Rytis Maskeliunas, Robertas Dama?evicius, Connie Lethin, Andrius Paulauskas, Anna Esposito, Mauro Catena and Vincenzo Aschettino
We describe the iDO serious game developed during implementation of the Innovative Digital Training Opportunities on Dementia for Direct Care Workers (IDO) project. The project targets formal and informal caregivers of persons with dementia in order to i...
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Lizhou Cao, Chao Peng and Jeffrey T. Hansberger
Virtual reality (VR) technologies have opened new possibilities for creating engaging educational games. This paper presents a serious VR game that immerses players into the activities of lunar exploration missions in a virtual environment. We designed a...
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