143   Artículos

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en línea
Rogério Junior and Frutuoso Silva    
In computer science, an ontology is a way of showing the properties of a subject area and how they are related by defining a set of concepts and categories that represent the subject. There have been many attempts to create a widely accepted ontology for... ver más
Revista: Information    Formato: Electrónico

 
en línea
Christopher Aaron Barney    
Existing implementations of game design patterns have largely been confined to theoretical or research settings. Weaknesses in these implementations have prevented game design patterns from being properly evaluated as an educational and practical develop... ver más
Revista: Information    Formato: Electrónico

 
en línea
Grégoire Cattan, Anton Andreev and Etienne Visinoni    
The integration of a P300-based brain?computer interface (BCI) into virtual reality (VR) environments is promising for the video games industry. However, it faces several limitations, mainly due to hardware constraints and limitations engendered by the s... ver más
Revista: Computers    Formato: Electrónico

 
en línea
Joshua G. Peery and Celen Pasalar    
Serious Games are becoming more common in the educational setting and must pass muster with both students and instructors for their learning experience and knowledge building. The Virtual Clinic Learning Environment has recently been developed and implem... ver más
Revista: Informatics    Formato: Electrónico

 
en línea
Francisco J. Gallego-Durán, Carlos J. Villagrá-Arnedo, Rosana Satorre-Cuerda, Patricia Compañ-Rosique, Rafael Molina-Carmona and Faraón Llorens-Largo    
Many researchers consider Gamification as a powerful way to improve education. Many studies show improvements with respect to traditional methodologies. Several educational strategies have also been combined with Gamification with interesting results. In... ver más
Revista: Informatics    Formato: Electrónico

 
en línea
Tianyi Yang, Marcus White, Ruby Lipson-Smith, Michelle M. Shannon and Mehrnoush Latifi    
Changing the physical environment of healthcare facilities can positively impact patient outcomes. Virtual reality (VR) offers the potential to understand how healthcare environment design impacts users? perception, particularly among those with brain in... ver más
Revista: Buildings    Formato: Electrónico

 
en línea
Muhammad Nadeem, Melinda Oroszlanyova and Wael Farag    
Currently, academia is grappling with a significant problem?a lack of engagement. Humankind has gone too far into exploring entertainment options, while the education system has not really kept up. Millennials love playing games, and this addiction can b... ver más
Revista: Computers    Formato: Electrónico

 
en línea
Krzysztof Zagata and Beata Medynska-Gulij    
The main objective of this study is to identify features of mini-map design as a navigational aid in the virtual geographical space in 100 popular video games for a computer platform. The following research methods were used: visual comparative analysis,... ver más
Revista: ISPRS International Journal of Geo-Information    Formato: Electrónico

 
en línea
Silviu Ivascu, Florica Moldoveanu, Alin Moldoveanu, Anca Morar, Ana-Maria Tugulea and Victor Asavei    
With the increase in the number of sensory substitution devices, the engineering community is confronted with a new challenge: ensuring user training in safe virtual environments before using these devices in real-life situations. We developed a game tha... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Ghulam Rasool, Yasir Hussain, Tariq Umer, Jawad Rasheed, Sook Fern Yeo and Fatih Sahin    
Software design patterns have a proven impact on the quality of software applications and the development process of an application. The success of design patterns in the software industry has attracted mobile game developers and researchers to apply pat... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Sofia Pescarin and Delfina S. Martinez Pandiani    
This contribution analyzes the impact of factors related to story structure, meaningfulness, and concentration in the design of Serious Games. To explore them, the authors carried out an experimental evaluation aiming to identify relevant aspects affecti... ver más
Revista: Information    Formato: Electrónico

 
en línea
Nooralisa Mohd Tuah, Ainnecia Yoag and Fatimah Ahmedy    
Gamified applications are regarded as useful for patients in facilitating daily self-care management and the personalization of health monitoring. This paper reports the development of a gamified application by considering a design that had previously be... ver más
Revista: Computers    Formato: Electrónico

 
en línea
Nuno Flores, Ana C. R. Paiva and Nuno Cruz    
Teaching software engineering in its many different forms using traditional teaching methods is difficult. Serious games can help overcome these challenges because they allow real situations to be simulated. However, the development of serious games is n... ver más
Revista: Information    Formato: Electrónico

 
en línea
Margarida Romero and George Kalmpourtzis    
The Bologna process has led European universities to review quality assurance in Higher Education. Active learning, competency-based education as well as outcome-based teaching and learning have been encouraged as means to maintain quality assurance in H... ver más
Revista: Information    Formato: Electrónico

 
en línea
Marierose M. M. van Dooren, Valentijn T. Visch and Renske Spijkerman    
Different types of rewards are applied in persuasive games to encourage play persistence of its users and facilitate the achievement of desired real-world goals, such as behavioral change. Persuasive games have successfully been applied in mental healthc... ver más
Revista: Information    Formato: Electrónico

 
en línea
Michela Ponticorvo, Elena Dell?Aquila, Davide Marocco and Orazio Miglino    
The present paper introduces a methodology based on situated psychological agents that can be fruitfully applied to design and implement educational games, as it permits to represent the flows inside the game on the educational, psychological, and pedago... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Adam Dlugosz, Pawel Jarosz and Tomasz Schlieter    
The paper presents the application of the IMGAMO (immune game theory multiobective algorithm) in the optimal design of electrothermal microactuators. Several numerical tests on the mathematical benchmark test functions were performed, showing the superio... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Pedro C. Santana-Mancilla, Miguel A. Rodriguez-Ortiz, Miguel A. Garcia-Ruiz, Laura S. Gaytan-Lugo, Silvia B. Fajardo-Flores and Juan Contreras-Castillo    
Human-computer interaction (HCI) is an area with a wide range of concepts and knowledge. Therefore, a need to innovate in the teaching-learning processes to achieve an effective education arises. This article describes a proposal for teaching HCI through... ver más
Revista: Informatics    Formato: Electrónico

 
en línea
Ewerton L. S. Oliveira, Davide Orrù, Luca Morreale, Tiago P. Nascimento and Andrea Bonarini    
Physically-Interactive RoboGames (PIRG) are an emerging application whose aim is to develop robotic agents able to interact and engage humans in a game situation. In this framework, learning a model of players? activity is relevant both to understand the... ver más
Revista: Future Internet    Formato: Electrónico

 
en línea
Eeva Liisa Nygren,Teemu H. Laine,Erkki Sutinen     Pág. pp. 120 - 141
Understanding engagement in games provides great opportunities for developing motivating educational games. However, even good games may induce disturbances on the learner. Therefore, we go further than presenting only results and discussion related to t... ver más

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