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Noella Edelmann, Ines Mergel and Thomas Lampoltshammer
Digitalisation has changed society, and, as a result, public administrations are required to undergo significant changes to satisfy emergent societal needs. These changes impact all areas of the public sector, including the development and provision of d...
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Angélica Monteiro, Cláudia Sousa and Rita Barros
The conditions for safe Internet access and the development of skills enabling full participation in online environments are recognized in the Council of Europe?s strategy for child rights, from 2022. The guarantee of this right has implications for expe...
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Vladimir Simovic
Pág. 145 - 155
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José António Moreira, Catarina S. Nunes and Diogo Casanova
The Digital Education Action Plan (2021?2027) launched by the European Commission aims to revolutionize education systems, prioritizing the development of a robust digital education ecosystem and the enhancement of teachers? digital transformation skills...
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Agnieszka Agata Tomaszewicz
Pág. 45 - 53
The following article discusses the meaning of digital literacy and its? influence on the level of e-administration achieved in various countries. A comparison has been made between the level of e-administration development in particular European Union c...
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Miguel Ángel García-Delgado, Sonia Rodríguez-Cano, Vanesa Delgado-Benito and María Lozano-Álvarez
The new educational reality requires teachers to have a series of skills and competences that allow them to improve the teaching?learning process and therefore the quality of teaching, integrating technology and emerging technologies. In order to assess ...
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Juan Sebastián Fernández-Prados, Antonia Lozano-Díaz and Alexandra Ainz-Galende
This paper aims at showing a state of the art about digital citizenship from the methodological point of view when it comes to measuring this construct. The review of the scientific literature offers at least ten definitions and nine different scales of ...
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Dr. Juan Javier León García,Contador Público Oscar Alfredo Díaz-Becerra
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Maarit Tihinen, Ari Pikkarainen and Jukka Joutsenvaara
Digitalization is boosting the manufacturing industry?s shift to smart manufacturing systems, which will efficiently utilize the potential of new technologies for their business outcomes and value. However, the literature shows that manufacturing compani...
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Lukasz Tomczyk
This paper sets out to explain how adolescents interpret piracy. Digital piracy is one of the most important risk behaviours mediated by new media to be found among adolescents. It is global, and changes dynamically due to the continued development of th...
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Philipp Sandner, Anna Lange and Philipp Schulden
This qualitative multiple case study explores the influence of blockchain technology on the chief financial officer (CFO) of an industrial company. Due to the advancing digitalization of business sectors and increasing competitive pressures, industrial c...
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Teresa Magal-Royo,Jesus Garcia-Laborda
Pág. pp. 21 - 31
Normalization of design rules and guidelines in English language tests to help future instructors and assessment developers in the field of examination of English as a foreign language. have not been defined sufficiently until present daysIn fact, there ...
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Beatriz Villarejo-Carballido, Cristina M. Pulido and Santiago Tejedor
The growth and impact of video games in education at an international level is a reality. Research shows that gamers can increase their knowledge, skills, and behavioural flexibility. However, there has been no in-depth research into the relationship bet...
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Rytis Maskeliunas, Robertas Dama?evicius, Connie Lethin, Andrius Paulauskas, Anna Esposito, Mauro Catena and Vincenzo Aschettino
We describe the iDO serious game developed during implementation of the Innovative Digital Training Opportunities on Dementia for Direct Care Workers (IDO) project. The project targets formal and informal caregivers of persons with dementia in order to i...
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