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Dimitris Apostolou and Gerasimos Linardatos
The present work has applications in the field of primary and secondary education. The work describes how educators can take advantage of digital comics creation for the learning of applied science in school. The study has implications not only for educa...
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Mingyong Li, Ziye An, Miaomiao Ren
Pág. 51 - 65
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Mohd Zairul
Pág. 241 - 250
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Ganti Depari10.17509/invotec.v7i2.6291 Abstract views: 182 PDF downloads: 143
This study discusses the comparison of the effectiveness of Team games tournament cooperative learning model and learning cycle model on students? achievement. Both of these methods emphasize a situation where students work in small groups and help each ...
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Maria Perifanou, Anastasios A. Economides and Stavros A. Nikou
The integration of augmented reality (AR) in education is promising since it enhances teaching and offers more engaging and appealing learning experiences. Teachers can have a catalytic role towards the adoption of AR in education; therefore, their persp...
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Christina Volioti, Christos Orovas, Theodosios Sapounidis, George Trachanas and Euclid Keramopoulos
Active learning, a student-centered approach, engages students in the learning process and requires them to solve problems using educational activities that enhance their learning outcomes. Augmented Reality (AR) has revolutionized the field of education...
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Georgios Lampropoulos, Euclid Keramopoulos, Konstantinos Diamantaras and Georgios Evangelidis
This study scrutinizes the existing literature regarding the use of augmented reality and gamification in education to establish its theoretical basis. A systematic literature review following the Preferred Reporting Items for Systematic Reviews and Meta...
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Miguel Garcia-Iruela, Raquel Hijón-Neira and Cornelia Connolly
A reduced interest and low motivation in learning amongst vocational students has become a challenge with many traditional strategies not capable of providing a solution to motivation and encouraging participation in learning. The use of elements of game...
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Zouheir Trabelsi, Fady Alnajjar, Medha Mohan Ambali Parambil, Munkhjargal Gochoo and Luqman Ali
Effective classroom instruction requires monitoring student participation and interaction during class, identifying cues to simulate their attention. The ability of teachers to analyze and evaluate students? classroom behavior is becoming a crucial crite...
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