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Muhammad Nadeem, Melinda Oroszlanyova and Wael Farag
Currently, academia is grappling with a significant problem?a lack of engagement. Humankind has gone too far into exploring entertainment options, while the education system has not really kept up. Millennials love playing games, and this addiction can b...
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Rubén Camacho-Sánchez, Aaron Rillo-Albert and Pere Lavega-Burgués
Digital game-based learning (DGBL) and Gamification are emerging methodological strategies in education. This research aims to analyze the effects on academic performance and motivation after an experience combining DGBL and Gamification in university st...
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Fábio Miguel Ferreira and Clara Vasconcelos
We live in a multisensory world. However, in classrooms, unisensory approaches are preferred, although they are unnatural and usually demotivating for youngsters. We conducted this mix-method study to investigate the possible effects of a multisensory ap...
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Karina Fernández Román,Bastián Cabrera Nova,Fabián Jeldres Monsalve,Jonathan Saravia Leal
Pág. 1 - 6
The conclusions indicate that the main factors that push entrepreneurship can be divided into three categories: resources, networks and entrepreneurial drive, the latter being both the most important and the most difficult to cultivate.
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Karina Fernández Román,Bastián Cabrera Nova,Fabián Jeldres Monsalve,Jonathan Saravia Leal
Pág. 1 - 6
The conclusions indicate that the main factors that push entrepreneurship can be divided into three categories: resources, networks and entrepreneurial drive, the latter being both the most important and the most difficult to cultivate.
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Stavros A. Nikou and Anastasios A. Economides
Motivation is an important issue to consider when designing learning activities, including mobile learning and assessment. While previous research provides evidence for the motivational impact of mobile learning, not many pedagogical frameworks exist for...
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Elida Elida10.17509/invotec.v14i1.11041 Abstract views: 109 PDF downloads: 158
Pág. 11 - 16
The purpose of the research is to analyze difference of the results of students learning the practice of productive, that is: learning strategy between with music and without music, student who has high motivation even hard with learning process of with ...
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Idhar -, Rusdarti -, Sunarto -
Tujuan penelitian ini untuk mengetahui ketuntasan, pengaruh aktivitas motivasi belajar dan hasil belajar kewirausahaan Siswa Kelas XI Sekolah Menegah Kejuruan (SMK) Teuku Umar Semarang secara efektif, karena berdasarkan data bahwa pembelajaran kewi...
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Eirini Kalaitzopoulou, Paul Matthews, Stylianos Mystakidis and Athanasios Christopoulos
Design skills are considered important in software engineering, and formative feedback may facilitate the learning process and help students master those skills. However, little is known about student usage of and reaction to the feedback and its impact ...
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Aranmus Aranmus10.17509/invotec.v8i2.6124 Abstract views: 136 PDF downloads: 140
This study aims to determine how much the contributions industry practices and student motivation on attitudes to entrepreneurship. The study was conducted on students of SMK Negeri 1 Tembilahan Hulu with a sample of 38 students and collecting data using...
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Azhar Ahmad Smaragdina, Ahmad Mursyidun Nidhom, Dila Umnia Soraya, Gres Dyah Kusuma Ningrum, Muhammad Iqbal Akbar
Pág. 132 - 141
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Azhar Ahmad Smaragdina, Ahmad Mursyidun Nidhom, Dila Umnia Soraya, Gres Dyah Kusuma Ningrum, Muhammad Iqbal Akbar
Pág. 132 - 141
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Adri du Toit, Marietjie Havenga, Marthie van der Walt
Pág. 9 bladsye
The implementation of project-based learning has the potential to develop affective factors positively in students, which may foster self-directed lifelong learning. Lifelong learning is a key requirement for teachers to keep current and knowledgeab...
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Joan Arnedo-Moreno and Victor Garcia-Font
Computer security is an important part of the computer science (CS) curriculum in all kinds of universities. Although the educational approach tends to be highly technical and practical, it cannot be avoided that some understanding and memorizing of the ...
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Oriol Borrás-Gené, Margarita Martínez-Núñez and Luis Martín-Fernández
Massive Open Online Courses (MOOCs), regardless of their topic, are a perfect space to generate, through virtual learning communities associated with them, very valuable resources for their participants and, in general, anyone interested in the topic cov...
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Imriyas Kamardeen
Pág. 36 - 49
Quality learning outcomes are correlated with students? motivation to learn. Lecturers need to design courses that enthuse, inspire and motivate their students. But, this is a fundamental challenge facing many lecturers. A new motivation-driven learning ...
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Imriyas Kamardeen
Pág. 36 - 49
Quality learning outcomes are correlated with students? motivation to learn. Lecturers need to design courses that enthuse, inspire and motivate their students. But, this is a fundamental challenge facing many lecturers. A new motivation-driven learning ...
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Andres Gonzalez-Nucamendi, Julieta Noguez, Luis Neri, Víctor Robledo-Rella, Rosa María Guadalupe García-Castelán and David Escobar-Castillejos
With the recent advancements of learning analytics techniques, it is possible to build predictive models of student academic performance at an early stage of a course, using student?s self-regulation learning and affective strategies (SRLAS), and their m...
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Angeliki Leonardou, Maria Rigou and John Garofalakis
Learner motivation to self-improve is a crucial effectiveness factor in all modes and settings of learning. Game-based learning was long used for attracting and maintaining students? interest especially in small ages, deploying means such as scoring, tim...
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Muhammad Rosikhul Ulum, Heri Yanto, Widiyanto Widiyanto
Pág. 106 - 113
Masyarakat Ekonomi ASEAN (MEA) bertujuan untuk mewujudkan sebuah kawasan pasar bebas yang berdaya saing tinggi yang akan terintegrasi dengan perekonomian global. Salah satu kesepakatan yang disetujui dalam pasar bebas ini adalah kesepakatan dalam bidang ...
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