48   Artículos

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en línea
Jongsun Kim and Jisoo Ha    
It is necessary to focus on a VR environment centered on a tangible interaction (TI), which provides and interacts with the user experience (UX) with various sensational forms. Therefore, this study attempted to present UX evaluation items for VR fashion... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Mohammud Hanif Dewan, Radu Godina, M Rezaul Karim Chowdhury, Che Wan Mohd Noor, Wan Mohd Norsani Wan Nik and Mustafa Man    
In the domain of Marine Education and Training (MET), simulators have been utilized for the purpose of training seafarers in the norms for avoiding collisions or for developing the skill of ship manoeuvrability, and even the operation of machinery in the... ver más
Revista: Journal of Marine Science and Engineering    Formato: Electrónico

 
en línea
Hind Kharoub, Mohammed Lataifeh and Naveed Ahmed    
Advanced mixed realities 3D interaction, multimodality complex deployments of 3D spatial interactions.
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Al Hamidy Hazidar, Riza Sulaiman, Shalisah Sharip, Meutia Wardhanie Ganie, Azlin Baharudin, Hamzaini Abdul Hamid and Norshita Mat Nayan    
This research applies exposure to the visual appearance technology of virtual reality (VR). The motivation for this research is to generate a creative intervention by using regular smartphone devices and implementing them in VR using Google Cardboard as ... ver más
Revista: Information    Formato: Electrónico

 
en línea
Mustufa H. Abidi, Abdulrahman M. Al-Ahmari, Abdulaziz M. El-Tamimi, Saied Darwish and Ali Ahmad    
Prototyping and evaluation are imperative phases of the present product design and development process. Although digital modeling and analysis methods are widely employed at various product development stages, still, building a physical prototype makes t... ver más
Revista: Computers    Formato: Electrónico

 
en línea
Xin Li, Ding-Bang Luh, Ruo-Hui Xu and Yi An    
VR rehabilitation is a rapidly evolving field, with increasing research and development aimed at improving its effectiveness, accessibility, and integration into mainstream healthcare systems. While there are some commercially available VR rehabilitation... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Fabrizio Banfi, Mara Pontisso, Francesca Romana Paolillo, Stefano Roascio, Clara Spallino and Chiara Stanga    
The research focuses on the generation of 3D models aimed at creating interactive virtual environments as the outcomes of scalar representations of existing realities. The purpose is to increase the narration, fruition, and dissemination of the findings ... ver más
Revista: ISPRS International Journal of Geo-Information    Formato: Electrónico

 
en línea
Mohamed Fahim, Brahim Ouchao, Abdeslam Jakimi and Lahcen El Bermi    
In the last few years, the evolution of new Information and Communication Technologies (ICT) and networks has enabled the appearance and development of several platforms and tools that serve to operate and distribute the learning content. In some particu... ver más
Revista: Future Internet    Formato: Electrónico

 
en línea
Zhen Liu, Shiqi Gong, Zhiya Tan and Peter Demian    
At present, considering the novelty of Immersive Technologies (ImTs) associated with Digital Twin (DT), Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) in the context of the metaverse and its rapid and ongoing development in Building... ver más
Revista: Buildings    Formato: Electrónico

 
en línea
Inês Oliveira, Vítor Carvalho, Filomena Soares, Paulo Novais, Eva Oliveira and Lisa Gomes    
In recent years, the role of emotions in digital games has gained prominence. Studies confirm emotions? substantial impact on gaming, influencing interactions, effectiveness, efficiency, and satisfaction. Combining gaming dynamics, Virtual Reality (VR) a... ver más
Revista: Information    Formato: Electrónico

 
en línea
Muhammad Umair, Abubakar Sharafat, Dong-Eun Lee and Jongwon Seo    
Virtual reality (VR) can potentially enhance various design and construction assessment intensive tasks, such as construction design and review. However, it may lead to cognitive overload, adversely affecting the participants? performance. It is critical... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Olaf Kühne, Dennis Edler and Corinna Jenal    
In recent years, the presence of immersive virtual reality (VR) in everyday life has increased, and VR is also being studied in research. However, this research is essentially limited to technical issues, while the social relevance of VR remains largely ... ver más
Revista: ISPRS International Journal of Geo-Information    Formato: Electrónico

 
en línea
Murphy Wonsick and Taskin Padir    
There is a significant amount of synergy between virtual reality (VR) and the field of robotics. However, it has only been in approximately the past five years that commercial immersive VR devices have been available to developers. This new availability ... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Jing-Ying Wong,Chun-Chieh Yip,Su-Ting Yong,Andy Chan,Sien-Ti Kok,Teck-Leong Lau,Mohammed T. Ali,Essameldin Gouda     Pág. pp. 15 - 39
With the advancement of information technology, Building Information Modeling (BIM) is evolving fast and play an essential role in Architecture, Engineering, Construction, Owner and Operators (AECOO) industry. Universities play an important role in the c... ver más

 
en línea
Steven C. Mallam, Salman Nazir and Sathiya Kumar Renganayagalu    
The use of simulators in maritime education and training is an essential component for developing seafarer competencies. Emerging immersive technologies, such as virtual reality (VR), augmented reality (AR) and mixed reality (MR) have created new and dif... ver más
Revista: Journal of Marine Science and Engineering    Formato: Electrónico

 
en línea
Mattia Chiappini, Carla Dei, Ettore Micheletti, Emilia Biffi and Fabio Alexander Storm    
In recent years, the number of applications of virtual reality (VR) for the Autism spectrum disorder (ASD) population has increased and has become one of the most suitable tools to address the psychological needs of these individuals. The present scoping... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Julián Conesa, Francisco José Mula, Kristin A. Bartlett, Ferran Naya and Manuel Contero    
The use of Virtual Reality (VR) is growing in popularity in educational contexts. In this work, we present a novel software application based on immersive VR in which users can interact simultaneously with a model in a shared virtual scene and maintain a... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Sofia Pescarin and Delfina S. Martinez Pandiani    
This contribution analyzes the impact of factors related to story structure, meaningfulness, and concentration in the design of Serious Games. To explore them, the authors carried out an experimental evaluation aiming to identify relevant aspects affecti... ver más
Revista: Information    Formato: Electrónico

 
en línea
Osama Halabi,Samir A. Elseoud,Jihad M. Alja'am,Hena Alpona,Moza Al-Hemadi,Dabia Al-Hassan     Pág. pp. 146 - 158
Individuals in the Autism Spectrum often encounter situations where they have to respond to questions and situations that they do not know how to respond to, such as, questions asked by strangers including ones related to daily-life activities. A variety... ver más

 
en línea
Nazmi Sofian Suhaimi, James Mountstephens and Jason Teo    
Emotions are viewed as an important aspect of human interactions and conversations, and allow effective and logical decision making. Emotion recognition uses low-cost wearable electroencephalography (EEG) headsets to collect brainwave signals and interpr... ver más
Revista: Big Data and Cognitive Computing    Formato: Electrónico

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