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Jongsun Kim and Jisoo Ha
It is necessary to focus on a VR environment centered on a tangible interaction (TI), which provides and interacts with the user experience (UX) with various sensational forms. Therefore, this study attempted to present UX evaluation items for VR fashion...
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Mohammud Hanif Dewan, Radu Godina, M Rezaul Karim Chowdhury, Che Wan Mohd Noor, Wan Mohd Norsani Wan Nik and Mustafa Man
In the domain of Marine Education and Training (MET), simulators have been utilized for the purpose of training seafarers in the norms for avoiding collisions or for developing the skill of ship manoeuvrability, and even the operation of machinery in the...
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Hind Kharoub, Mohammed Lataifeh and Naveed Ahmed
Advanced mixed realities 3D interaction, multimodality complex deployments of 3D spatial interactions.
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Al Hamidy Hazidar, Riza Sulaiman, Shalisah Sharip, Meutia Wardhanie Ganie, Azlin Baharudin, Hamzaini Abdul Hamid and Norshita Mat Nayan
This research applies exposure to the visual appearance technology of virtual reality (VR). The motivation for this research is to generate a creative intervention by using regular smartphone devices and implementing them in VR using Google Cardboard as ...
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Mustufa H. Abidi, Abdulrahman M. Al-Ahmari, Abdulaziz M. El-Tamimi, Saied Darwish and Ali Ahmad
Prototyping and evaluation are imperative phases of the present product design and development process. Although digital modeling and analysis methods are widely employed at various product development stages, still, building a physical prototype makes t...
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Xin Li, Ding-Bang Luh, Ruo-Hui Xu and Yi An
VR rehabilitation is a rapidly evolving field, with increasing research and development aimed at improving its effectiveness, accessibility, and integration into mainstream healthcare systems. While there are some commercially available VR rehabilitation...
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Fabrizio Banfi, Mara Pontisso, Francesca Romana Paolillo, Stefano Roascio, Clara Spallino and Chiara Stanga
The research focuses on the generation of 3D models aimed at creating interactive virtual environments as the outcomes of scalar representations of existing realities. The purpose is to increase the narration, fruition, and dissemination of the findings ...
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Mohamed Fahim, Brahim Ouchao, Abdeslam Jakimi and Lahcen El Bermi
In the last few years, the evolution of new Information and Communication Technologies (ICT) and networks has enabled the appearance and development of several platforms and tools that serve to operate and distribute the learning content. In some particu...
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Zhen Liu, Shiqi Gong, Zhiya Tan and Peter Demian
At present, considering the novelty of Immersive Technologies (ImTs) associated with Digital Twin (DT), Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) in the context of the metaverse and its rapid and ongoing development in Building...
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Inês Oliveira, Vítor Carvalho, Filomena Soares, Paulo Novais, Eva Oliveira and Lisa Gomes
In recent years, the role of emotions in digital games has gained prominence. Studies confirm emotions? substantial impact on gaming, influencing interactions, effectiveness, efficiency, and satisfaction. Combining gaming dynamics, Virtual Reality (VR) a...
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Muhammad Umair, Abubakar Sharafat, Dong-Eun Lee and Jongwon Seo
Virtual reality (VR) can potentially enhance various design and construction assessment intensive tasks, such as construction design and review. However, it may lead to cognitive overload, adversely affecting the participants? performance. It is critical...
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Olaf Kühne, Dennis Edler and Corinna Jenal
In recent years, the presence of immersive virtual reality (VR) in everyday life has increased, and VR is also being studied in research. However, this research is essentially limited to technical issues, while the social relevance of VR remains largely ...
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Murphy Wonsick and Taskin Padir
There is a significant amount of synergy between virtual reality (VR) and the field of robotics. However, it has only been in approximately the past five years that commercial immersive VR devices have been available to developers. This new availability ...
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Jing-Ying Wong,Chun-Chieh Yip,Su-Ting Yong,Andy Chan,Sien-Ti Kok,Teck-Leong Lau,Mohammed T. Ali,Essameldin Gouda
Pág. pp. 15 - 39
With the advancement of information technology, Building Information Modeling (BIM) is evolving fast and play an essential role in Architecture, Engineering, Construction, Owner and Operators (AECOO) industry. Universities play an important role in the c...
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Steven C. Mallam, Salman Nazir and Sathiya Kumar Renganayagalu
The use of simulators in maritime education and training is an essential component for developing seafarer competencies. Emerging immersive technologies, such as virtual reality (VR), augmented reality (AR) and mixed reality (MR) have created new and dif...
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Mattia Chiappini, Carla Dei, Ettore Micheletti, Emilia Biffi and Fabio Alexander Storm
In recent years, the number of applications of virtual reality (VR) for the Autism spectrum disorder (ASD) population has increased and has become one of the most suitable tools to address the psychological needs of these individuals. The present scoping...
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Julián Conesa, Francisco José Mula, Kristin A. Bartlett, Ferran Naya and Manuel Contero
The use of Virtual Reality (VR) is growing in popularity in educational contexts. In this work, we present a novel software application based on immersive VR in which users can interact simultaneously with a model in a shared virtual scene and maintain a...
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Sofia Pescarin and Delfina S. Martinez Pandiani
This contribution analyzes the impact of factors related to story structure, meaningfulness, and concentration in the design of Serious Games. To explore them, the authors carried out an experimental evaluation aiming to identify relevant aspects affecti...
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Osama Halabi,Samir A. Elseoud,Jihad M. Alja'am,Hena Alpona,Moza Al-Hemadi,Dabia Al-Hassan
Pág. pp. 146 - 158
Individuals in the Autism Spectrum often encounter situations where they have to respond to questions and situations that they do not know how to respond to, such as, questions asked by strangers including ones related to daily-life activities. A variety...
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Nazmi Sofian Suhaimi, James Mountstephens and Jason Teo
Emotions are viewed as an important aspect of human interactions and conversations, and allow effective and logical decision making. Emotion recognition uses low-cost wearable electroencephalography (EEG) headsets to collect brainwave signals and interpr...
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