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Stefano Papetti, Federico Avanzini and Federico Fontana
A library of piano samples composed of binaural recordings and keyboard vibrations has been built, with the aim of sharing accurate data that in recent years have successfully advanced the knowledge on several aspects about the musical keyboard and its m...
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Roberto De Fazio, Vincenzo Mariano Mastronardi, Matteo Petruzzi, Massimo De Vittorio and Paolo Visconti
Human?machine interaction (HMI) refers to systems enabling communication between machines and humans. Systems for human?machine interfaces have advanced significantly in terms of materials, device design, and production methods. Energy supply units, logi...
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Jichun Xing, Huajun Li and Ian Howard
A piezoelectric Ciliary-like body beam of a tactile feedback device can realize a touchpoint of different tactile sensations under simple control when the finger movement changes to the opposite direction. In a previous published study, the friction of t...
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Semin Ryu, Dongbum Pyo, Soo-Chul Lim and Dong-Soo Kwon
Recently, methods and devices that simultaneously utilize two or more tactile feedback types have been proposed for more immersive interaction with virtual objects. However, the masking effect, which makes us less sensitive to various stimuli presented a...
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George Kokkonis, Kostas E. Psannis, Sotirios Kontogiannis, Petros Nicopolitidis, Manos Roumeliotis and Yutaka Ishibashi
Real-time transferring of the haptic sense over the Internet is quite a challenging task. This paper outlines the proposed protocols for transferring haptic streams over the Internet. Moreover, it describes the Quality of Service requirements that a netw...
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Michele Fiorentino, Marina Ricci, Alessandro Evangelista, Vito Modesto Manghisi and Antonio Emmanuele Uva
The choice of furniture in a retail store is usually based on a product catalog and simplistic product renderings with different configurations. We present a preliminary field study that tests a Multi-Sensory In-Store Virtual Reality Customer Journey (MS...
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