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Angela M. Vargas-Arcila, Julian A. Caicedo-Muñoz, Felipe Estrada-Solano, Carlos González-Amarillo, Armando Ordonez and Jose L. Arciniegas
The educational model faced unprecedented changes during the COVID-19 pandemic. In particular, the remote communication between teachers and learners was affected due to either the lack of or a poor Internet connection at home. Hence, television facilita...
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Jose Aguilar, Camilo Salazar, Henry Velasco, Julian Monsalve-Pulido and Edwin Montoya
This paper analyses the capabilities of different techniques to build a semantic representation of educational digital resources. Educational digital resources are modeled using the Learning Object Metadata (LOM) standard, and these semantic representati...
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Ana B. Gil, Fernando de la Prieta, Sara Rodríguez and Juan M. Corchado
The education sector is a major generator, consumer, and depositary of educational content. Thanks to technological advances, today?s educators and learners have ubiquitous and on-demand access to information. Technology has made it possible for us to co...
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Xiu Li, Aron Henriksson, Martin Duneld, Jalal Nouri and Yongchao Wu
Educational content recommendation is a cornerstone of AI-enhanced learning. In particular, to facilitate navigating the diverse learning resources available on learning platforms, methods are needed for automatically linking learning materials, e.g., in...
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Christos Troussas, Akrivi Krouska, Panagiota Tselenti, Dimitrios K. Kardaras and Stavroula Barbounaki
The extensive pool of content within educational software platforms can often overwhelm learners, leaving them uncertain about what materials to engage with. In this context, recommender systems offer significant support by customizing the content delive...
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Peteris Rudzajs,Marite Kirikova
Pág. 53 - 73
Continuous and rapid developments in science and technology have raised a challenge for compliance between the learning content provided by study programs and (1) the actual state of art in the domains the programs are addressing and (2) the actual needs...
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A. Yu. Fedosov
Pág. 44 - 52
The author identified methodological and methodological problems in teaching the course of social informatics in higher educational institutions and substantiated the thesis that one of the ways to solve the problem of forming solid knowledge in the fiel...
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A. Yu. Fedosov
Pág. 44 - 52
The author identified methodological and methodological problems in teaching the course of social informatics in higher educational institutions and substantiated the thesis that one of the ways to solve the problem of forming solid knowledge in the fiel...
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Irene Vargianniti and Kostas Karpouzis
The goal of this paper is to utilize available big and open data sets to create content for a board and a digital game and implement an educational environment to improve students? familiarity with concepts and relations in the data and, in the process, ...
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?olt Namestovski and Attila Kovari
This study examines the process of creating successful, engaging, interactive, and activity-based online educational materials, while taking the cognitive aspects of learners into account. The quality of online educational materials has become increasing...
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Joan Arnedo-Moreno and Victor Garcia-Font
Computer security is an important part of the computer science (CS) curriculum in all kinds of universities. Although the educational approach tends to be highly technical and practical, it cannot be avoided that some understanding and memorizing of the ...
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Pavel Boytchev and Svetla Boytcheva
The process of converting non-game educational content and processes into game-like educational content and processes is called gamification. This article describes a gamified evaluation software for university students in Science, Technology, Engineerin...
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Vasily Kupriyanovsky,Oleg Pokusaev,Varvara Lazutkina,Dmitry Namiot,Alexander Klimov,Andrey Dobrynin
Pág. 91 - 97
The article deals with issues related to the standardization of the representation of educational resources in EdTech. Questions of compatibility of digital educational courses at the level of semantic and ontological combination of them become ver...
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Zulfiya F. Yusupova,Muslima M. Shakurova,Nikolay Y. Saygushev,Olga A. Vedeneeva,Svetlana G. Kashina
Pág. 403 - 409
The relevance of the study is conditioned by the requirement of modern society to improve the quality of education. Knowledge is a core component in the educational content, along with the skills and competencies. The purpose of the paper is to determine...
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Pavlos Toukiloglou and Stelios Xinogalos
This paper reviews the research on adaptive serious games for programming regarding the implementation of their support systems. Serious games are designed to educate players in an entertaining and engaging manner. A key element in terms of meeting their...
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Marko Jevtic, Sa?a Mladenovic and Andrina Granic
Due to the everchanging and evergrowing nature of programming technologies, the gap between the programming industry?s needs and the educational capabilities of both formal and informal educational environments has never been wider. However, the need to ...
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Huda Alhazmi
Following the rapid spread of COVID-19 to all the world, most countries decided to temporarily close their educational institutions. Consequently, distance education opportunities have been created for education continuity. The abrupt change presented ed...
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Solomiia Fedushko, Taras Ustyianovych, Yuriy Syerov and Tomas Peracek
The Covid-19 crisis lockdown caused rapid transformation to remote working/learning modes and the need for e-commerce-, web-education-related projects development, and maintenance. However, an increase in internet traffic has a direct impact on infrastru...
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Korlan Zhampeissova,Alena Gura,Ekaterina Vanina,Zhanna Egorova
Pág. pp. 78 - 91
The study considers the influence of cognitive load on the achievement of educational goals in the concept of mobile learning. It has been proved that the effectiveness of educational programs in a mobile learning environment is achieved by harmonizing c...
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Osama Harfoushi
Pág. pp. 202 - 211
Beside the increasing trend of cloud computing and mobile applications, the use of cloud based mobile learning applications is also mounting. Almost every e-commerce service provider offers cloud based mobile learning applications so that they can target...
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