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Nimmi Rangaswamy,Sumitra Nair
Pág. pp. 51 - 65 pgs.
We report on an ethnographic study of mobile stores? business practices in a slum community in Mumbai. The basic mobile phone store that sells small ?talktime? (the period of billing per call) is graduating to repair, formatting, and maintenance of phone...
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Artur Strzelecki
Pág. pp. 91 - 106
This paper presents an application of developers' and users' dependent factors in the app store optimization. The application is based on two main fields: developers? dependent factors and users? dependent factors. Developers? dependent factors are ident...
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Ahmed M. Alghazali,Uthman M. Ageeli
Pág. pp. 133 - 149
The ERP is the main source of business data while store mobile inventory management is one of very important modules in ERP that cover a critical role for retail organizations such as Panda retail company. The goal of this study is to show the high corre...
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Mohammad Meraj Mirza, Akif Ozer and Umit Karabiyik
As many new mobile device applications are leveraging blockchain technologies, Web3 wallets were created as a tool to store, manage, stack, and perform cryptocurrency-related transactions. Therefore, it is necessary to investigate what these new nontradi...
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Witold Chmielarz
Pág. 21 - 36
The growing popularity of the mobile solutions leads to the research different aspects of the sphere. The aim of this article is to analyze select mobile applications stores from the point of view of a user. The analysis was carried out for three the mos...
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Christoph Fuchß,Stefan Stieglitz,Oliver Hillmann,Christoph Lattemann
Many communication devices, like mobile phones and PDAs, are enabled for near field communication by using Bluetooth. Many approaches dealt so far with the attempt to transfer mobile ad-hoc networks (MANET) to the mechanism of the â??fixed internet
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Avanthika Meenakshi,Shyam Sundar,Silviya Nancy
Pág. pp. 64 - 66
Mobile phones are used in almost all aspects of life by people. But in the case of visually impaired, they are still a step behind in using smart phones for various purposes. Having interactive android OS, navigation and travel aiding apps using sensors ...
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Christian Natale Gencarelli, Debora Voltolina, Mohammed Hammouti, Marco Zazzeri and Simone Sterlacchini
A collaborative open-source IT infrastructure is designed and implemented to optimize the process of geological field data collection, integration, validation, and sharing. Firstly, field data collection is carried out by multiple users using free and op...
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Donghyun Youm and Jungyoon Kim
The genre characteristics of RPG (role-playing game), which have high expectations for high sales and continuous profit generation, have created a phenomenon that has attracted many developers to become interested in the RPG market. However, recently, RP...
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Jay P Sipani,Riki H Patel,Trushit Upadhyahya,Arpan Desai
Pág. pp. 15 - 26
Today there is demand to monitor environmental factors almost in all research institutes and industries and even for domestic uses. The analog data measurement requires manual effort to note readings and there may be a possibility of human error. Such ty...
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Yoshio Suga and Kazumasa Takami
This paper concerns a service in which multiple guide robots in an area display arrows to guide individual users to their destinations. It proposes a method of identifying malfunctioning robots and robots that give wrong directions to users. In this meth...
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Maha Alqahtani,Ayham Fayyoumi
Pág. pp. 19 - 22
Mobile learning or ?m-learning? is the process of learning when learners are not at a fixed location or time and can exploit the advantage of learning opportunities using mobile technologies. Nowadays, speech recognition is being used in many mobile appl...
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Jiri Hosek,Pavel Vajsar,Milan Bartl,Karol Molnar
Pág. 42 - 48
The Mobile Adhoc Networks represent very perspective way of communication. The mobility management is on the most often discussed research issues within these networks. There have been designed many methods and algorithms to control and predict the movem...
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Min-Jen Tsai, Ya-Chu Lee and Te-Ming Chen
QR codes (short for Quick Response codes) were originally developed for use in the automotive industry to track factory inventories and logistics, but their popularity has expanded significantly in the past few years due to the widespread applications of...
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Cheng Yang, Lingang Wu, Chunyang Yu and Yuliang Zhou
Mobile application (app) reviews are feedback about experiences, requirements, and issues raised after users have used the app. The iteration of an app is driven by bug reports and user requirements analyzed and extracted from app reviews, which is a pro...
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Alberto Blazquez-Herranz, Juan-Ignacio Caballero-Garzon, Albert Zilverberg, Christian Wolff, Alejandro Rodríguez-Gonzalez and Ernestina Menasalvas
Mobile devices equipped with sensors are generating an amount of geo-spatial related data that, properly analyzed can be used for future applications. In particular, being able to establish similar trajectories is crucial to analyze events on common poin...
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Juhwan Lee, Sangwon Hwang, Jisun Lee and Seungwoo Kang
A number of Augmented Reality (AR) frameworks are now available and used to support the development of mobile AR applications. In this paper, we measure and compare the recognition performance of the commercial AR frameworks and identify potential issues...
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Chien-Hung Lai,Bin-Shyan Jong,Yen-Teh Hsia,Tsong-Wuu Lin
Pág. pp. 66 - 81
Flipped classroom emphasizes the following. First, the instructor uses a digital platform to store course contents, including video lectures. Then, students retrieve these contents from the platform and learn by themselves before class. Finally, the inst...
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Dmitry Namiot,Ivan Makarychev
Pág. 74 - 90
The paper examines the implementation of one approach to alternative presentation of location information in social networks. The classic model consists in placing a record (message) with some real or virtual place, which is described by a pair of geogra...
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Samir Abou El-Seoud,Islam Taj-Eddin
Pág. pp. 4 - 19
this report will exhibit an outline of the basic features of Mobile Augmented Reality (MAR) and the key concepts of this technology in the Fashion Retail Industry. Several obstacles such as the necessity of putting on the garments to experience its actua...
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