60   Artículos

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en línea
Nagella Uday Bhaskar,Paladugu Govindarajulu     Pág. pp. 9 - 13
The ability to support students/learners to learn on the move at any place and at any time is new task to be addressed by using the mobile devices of the learners. Mobile technology support has given birth to the concept of mobile learning possessing a w... ver más

 
en línea
Mohamd Hassan Hassan,Jehad Al-Sadi     Pág. pp. 4 - 7
This paper introduces a new model for m- Learning context adaptation due to the need of utilizing mobile technology in education. Mobile learning; m-Learning for short; in considered to be one of the hottest topics in the educational community, many rese... ver más

 
en línea
Jelena NakiÄ?,Antonija Burcul,Nikola MaranguniÄ?     Pág. pp. 43 - 59
Including users in design and development of an interactive product is crucial to achieve high level of usability. Content management systems have two categories of users, content creators and content consumers, and designers of these systems have to con... ver más

 
en línea
Nagella Uday Bhaskar,Surya Narayana Raju,Govindarajulu Paladugu,VenkataRamana Reddy     Pág. pp. 29 - 37
Mobile leaning application development has been influenced by the e-learning models, methods and a variation of these for the better understanding and accommodation of additional elements that prop up in m-learning scenarios and applications. Here unique... ver más

 
en línea
Ali Mostakhdemin-Hosseini     Pág. pp. 33 - 34
ABSTRACT- Unlike the traditional classroom based learning where the learning happened on the specific time and place. In mobile learning the learning is not depended to any designated time and place. Learning through mobile device requires extensive desi... ver más

 
en línea
Youness Zidoun,Rachid Dehbi,Mohamed Talea,Fatima-Zohra El Arroum     Pág. pp. 152 - 170
New technologies are rapidly changing mobile learning and making it difficult to control. In addition to educational factors and learning content, a modern mobile learning system must take into account the technical and personal aspects of learning, the ... ver más

 
en línea
Sumitra Nuanmeesri     Pág. pp. 99 - 112
This is an investigation in the development and assessment of a mobile application that was developed for differentiated (Individualized) learning in support of lecture-based general education subjects. The mobile phone application was developed as a lea... ver más

 
en línea
Samir Abou El-Seoud,Hosam Farouk El-Sofany     Pág. pp. 4 - 9
With the availability of high bandwidth wireless channels such as 3G-telecommunication infrastructure and wireless LAN, mobile learning (M-learning) is becoming more feasible now. M-learning can be considered as an intersection of online learning and mob... ver más

 
en línea
Muhammad Turki Alshurideh,Said Abdelrahim Salloum,Barween Al Kurdi,Azza Abdel Monem,Khaled Shaalan     Pág. pp. 157 - 183
There is a widespread use of Internet technology in the present times, because of which universities are making investments in Mobile learning to augment their position in the face of extensive competition and also to enhance their students? learning exp... ver más

 
en línea
Wanyi Zhang, Mattia Zeni, Andrea Passerini and Fausto Giunchiglia    
Mobile Crowd Sensing (MCS) is a novel IoT paradigm where sensor data, as collected by the user?s mobile devices, are integrated with user-generated content, e.g., annotations, self-reports, or images. While providing many advantages, the human involvemen... ver más
Revista: Algorithms    Formato: Electrónico

 
en línea
Korlan Zhampeissova,Alena Gura,Ekaterina Vanina,Zhanna Egorova     Pág. pp. 78 - 91
The study considers the influence of cognitive load on the achievement of educational goals in the concept of mobile learning. It has been proved that the effectiveness of educational programs in a mobile learning environment is achieved by harmonizing c... ver más

 
en línea
Valdrin Maloku,Markus Ebner,Martin Ebner     Pág. pp. 81 - 96
The didactic method of digital, game-based learning includes integrating educational content or learning standards into video games with the objective to engage pupils. The method combines instructional content with computer or video games and can be use... ver más

 
en línea
Osama Harfoushi     Pág. pp. 202 - 211
Beside the increasing trend of cloud computing and mobile applications, the use of cloud based mobile learning applications is also mounting. Almost every e-commerce service provider offers cloud based mobile learning applications so that they can target... ver más

 
en línea
Kobkiat Saraubon,Prachyanun Nilsook,Panita Wannapiroon     Pág. pp. 52 - 59
Mobile technologies play an increasingly important role in education. Devices such as smart phones and tablets are becoming powerful tools in the hands for e-Learning, m-Learning and ubiquitous learning. In this paper, the authors propose analysis and de... ver más

 
en línea
Muhammad Sheraz, Teong Chee Chuah, Mardeni Bin Roslee, Manzoor Ahmed, Amjad Iqbal and Ala?a Al-Habashna    
Data caching is a promising technique to alleviate the data traffic burden from the backhaul and minimize data access delay. However, the cache capacity constraint poses a significant challenge to obtaining content through the cache resource that degrade... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Elisabeth Platzer,Otto Petrovic     Pág. pp. 43 - 50
This paper presents a new learning environment for developers of mobile apps that merges two quite different views of the same topic. Creative design and system engineering are core issues in the development process that are based on diverging principles... ver más

 
en línea
Kinga Stecula and Radoslaw Wolniak    
The paper presents the results of the research on the advantages and disadvantages of innovative e-learning during the COVID-19 pandemic in higher education. In the first stage, an internet questionnaire was used for the study. The research was carried o... ver más

 
en línea
Afnan, Khan Muhammad, Noman Khan, Mi-Young Lee, Ali Shariq Imran and Muhammad Sajjad    
With the emerging technologies of augmented reality (AR) and virtual reality (VR), the learning process in today?s classroom is much more effective and motivational. Overlaying virtual content into the real world makes learning methods attractive and ent... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Dominik Warch, Patrick Stellbauer and Pascal Neis    
In the digital transformation era, video media libraries? untapped potential is immense, restricted primarily by their non-machine-readable nature and basic search functionalities limited to standard metadata. This study presents a novel multimodal metho... ver más
Revista: Future Internet    Formato: Electrónico

 
en línea
Jooeun Song and Joongjin Kook    
The simultaneous localization and mapping (SLAM) market is growing rapidly with advances in Machine Learning, Drones, and Augmented Reality (AR) technologies. However, due to the absence of an open source-based SLAM library for developing AR content, mos... ver más
Revista: Applied System Innovation    Formato: Electrónico

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