40   Artículos

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en línea
Muhammad Nadeem, Melinda Oroszlanyova and Wael Farag    
Currently, academia is grappling with a significant problem?a lack of engagement. Humankind has gone too far into exploring entertainment options, while the education system has not really kept up. Millennials love playing games, and this addiction can b... ver más
Revista: Computers    Formato: Electrónico

 
en línea
Cleiton Pons Ferreira, Carina Soledad González González and Diana Francisca Adamatti    
To obtain an accurate understanding of player experience (PE) in serious games that simulate organizational environments, many factors must be considered and intertwined, psychological, physiological and related to the game performance itself. Such eleme... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Lizhou Cao, Chao Peng and Jeffrey T. Hansberger    
Virtual reality (VR) technologies have opened new possibilities for creating engaging educational games. This paper presents a serious VR game that immerses players into the activities of lunar exploration missions in a virtual environment. We designed a... ver más
Revista: Informatics    Formato: Electrónico

 
en línea
Xander Keijser, Malena Ripken, Igor Mayer, Harald Warmelink, Lodewijk Abspoel, Rhona Fairgrieve and Crawford Paris    
The 2014 EU Directive on Maritime Spatial Planning (MSP) lays down obligations for the EU Member States to establish a maritime planning process, resulting in a maritime spatial plan by 2020. Consultation should be carried out with local, national and tr... ver más
Revista: Water    Formato: Electrónico

 
en línea
Hogeun Park, Takuji W. Tsusaka, Valerien O. Pede, Kyung-Min Kim     Pág. 1 - 15
The purpose of this paper is to investigate the connection between local development projects and the residents? social capital in Bohol, The Philippines. From this perspective, we hypothesized that social behaviors of local farmers are influenced by the... ver más
Revista: Water    Formato: Electrónico

 
en línea
Hogeun Park, Takuji W. Tsusaka, Valerien O. Pede and Kyung-Min Kim    
The purpose of this paper is to investigate the connection between local development projects and the residents? social capital in Bohol, The Philippines. From this perspective, we hypothesized that social behaviors of local farmers are influenced by the... ver más
Revista: Water    Formato: Electrónico

 
en línea
David Kristan, Pedro Bessa, Ricardo Costa and Carlos Vaz de Carvalho    
Competition is a basic element of our society. It drives us to rise above previously perceived limitations, increases our engagement and makes the world more interesting. Competition rewards our existing skills and prompts us to identify and improve our ... ver más
Revista: Information    Formato: Electrónico

 
en línea
Iikka Paajala, Jesse Nyyssölä, Juho Mattila and Pasi Karppinen    
The blockchain is an emerging technology that has the potential to revolutionize the gaming industry among a wide range of different business fields. So far, only a few studies have been conducted about blockchain gaming. This study introduces a mobile g... ver más
Revista: Future Internet    Formato: Electrónico

 
en línea
Haizhao Liang, Zhi Li, Jinze Wu, Yu Zheng, Hongyu Chu and Jianying Wang    
The guidance problem of a confrontation between an interceptor, a hypersonic vehicle, and an active defender is investigated in this paper. As a hypersonic multiplayer pursuit-evasion game, the optimal guidance scheme for each adversary in the engagement... ver más
Revista: Aerospace    Formato: Electrónico

 
en línea
Bruno de Andrade, Alenka Poplin and Ítalo Sousa de Sena    
The purpose of this paper is to explore the potential of Minecraft?s game environment for urban planning with older and younger children in a public school in Tirol town, Brazil. Minecraft is employed as an innovative tool to tackle the present lack of e... ver más
Revista: ISPRS International Journal of Geo-Information    Formato: Electrónico

 
en línea
Alexander Bartel,Georg Hagel     Pág. pp. 56 - 60
In this contribution we present a game-based learning concept which is based on mobile devices. It focuses a joyful stabilization of knowledge and the engagement of students using the Gamification approach and its game mechanics. Previous findings how to... ver más

 
en línea
Muhammad Nazhif Rizani, Mohd Nor Akmal Khalid and Hiroyuki Iida    
The digital marketplace has rapidly grown, transitioning the market of video games from physical localized experiences to more networked, expanded, virtual spaces. With a highly competitive business market, platform governance policy allows for the emerg... ver más
Revista: Information    Formato: Electrónico

 
en línea
Dario Benvenuti, Lauren S. Ferro, Andrea Marrella and Tiziana Catarci    
Video games are an established medium that provides interactive entertainment beyond pure enjoyment in many contexts. Game designers create dedicated tutorials to teach players the game mechanisms and rules, such as the conventions for interaction, contr... ver más
Revista: Informatics    Formato: Electrónico

 
en línea
Sofia Pescarin and Delfina S. Martinez Pandiani    
This contribution analyzes the impact of factors related to story structure, meaningfulness, and concentration in the design of Serious Games. To explore them, the authors carried out an experimental evaluation aiming to identify relevant aspects affecti... ver más
Revista: Information    Formato: Electrónico

 
en línea
Christina Volioti, Euclid Keramopoulos, Theodosios Sapounidis, Konstantinos Melisidis, Georgios Christoforos Kazlaris, George Rizikianos and Christos Kitras    
Augmented Reality is an emerging educational technology that has the potential to provide innovative methods of teaching and create engaging learning experiences. Augmented Reality applications implementing game-based design could enrich education by inc... ver más
Revista: Applied System Innovation    Formato: Electrónico

 
en línea
Irene Vargianniti and Kostas Karpouzis    
The goal of this paper is to utilize available big and open data sets to create content for a board and a digital game and implement an educational environment to improve students? familiarity with concepts and relations in the data and, in the process, ... ver más
Revista: Big Data and Cognitive Computing    Formato: Electrónico

 
en línea
Sean Hinton,Lincoln C. Wood,Harminder Singh,Torsten Reiners    
A recent innovation in employee motivation systems is the introduction of ?gamification?, which refers to the use of game design mechanics and principles to influence behaviour to enhance staff motivation and engagement. Enterprise gamification systems a... ver más
Revista: Australasian Journal of Information Systems    Formato: Electrónico

 
en línea
Rosni Ramle,D'oria Islamiah Rosli,Shelena Soosay Nathan,Mazniha Berahim     Pág. pp. 90 - 102
Data structure and algorithm is an important course in computer science and information technology programs, applied in almost all courses. Failure to master it will affect student's academic performance during study, getting job interviews, passing job ... ver más

 
en línea
Alessandra Antonaci, Roland Klemke and Marcus Specht    
Gamification has recently been presented as a successful strategy to engage users, with potential for online education. However, while the number of publications on gamification has been increasing in recent years, a classification of its empirical effec... ver más
Revista: Informatics    Formato: Electrónico

 
en línea
Eeva Liisa Nygren,Teemu H. Laine,Erkki Sutinen     Pág. pp. 120 - 141
Understanding engagement in games provides great opportunities for developing motivating educational games. However, even good games may induce disturbances on the learner. Therefore, we go further than presenting only results and discussion related to t... ver más

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