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Muhammad Nadeem, Melinda Oroszlanyova and Wael Farag
Currently, academia is grappling with a significant problem?a lack of engagement. Humankind has gone too far into exploring entertainment options, while the education system has not really kept up. Millennials love playing games, and this addiction can b...
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Cleiton Pons Ferreira, Carina Soledad González González and Diana Francisca Adamatti
To obtain an accurate understanding of player experience (PE) in serious games that simulate organizational environments, many factors must be considered and intertwined, psychological, physiological and related to the game performance itself. Such eleme...
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Lizhou Cao, Chao Peng and Jeffrey T. Hansberger
Virtual reality (VR) technologies have opened new possibilities for creating engaging educational games. This paper presents a serious VR game that immerses players into the activities of lunar exploration missions in a virtual environment. We designed a...
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Xander Keijser, Malena Ripken, Igor Mayer, Harald Warmelink, Lodewijk Abspoel, Rhona Fairgrieve and Crawford Paris
The 2014 EU Directive on Maritime Spatial Planning (MSP) lays down obligations for the EU Member States to establish a maritime planning process, resulting in a maritime spatial plan by 2020. Consultation should be carried out with local, national and tr...
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Hogeun Park, Takuji W. Tsusaka, Valerien O. Pede, Kyung-Min Kim
Pág. 1 - 15
The purpose of this paper is to investigate the connection between local development projects and the residents? social capital in Bohol, The Philippines. From this perspective, we hypothesized that social behaviors of local farmers are influenced by the...
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Hogeun Park, Takuji W. Tsusaka, Valerien O. Pede and Kyung-Min Kim
The purpose of this paper is to investigate the connection between local development projects and the residents? social capital in Bohol, The Philippines. From this perspective, we hypothesized that social behaviors of local farmers are influenced by the...
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David Kristan, Pedro Bessa, Ricardo Costa and Carlos Vaz de Carvalho
Competition is a basic element of our society. It drives us to rise above previously perceived limitations, increases our engagement and makes the world more interesting. Competition rewards our existing skills and prompts us to identify and improve our ...
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Iikka Paajala, Jesse Nyyssölä, Juho Mattila and Pasi Karppinen
The blockchain is an emerging technology that has the potential to revolutionize the gaming industry among a wide range of different business fields. So far, only a few studies have been conducted about blockchain gaming. This study introduces a mobile g...
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Haizhao Liang, Zhi Li, Jinze Wu, Yu Zheng, Hongyu Chu and Jianying Wang
The guidance problem of a confrontation between an interceptor, a hypersonic vehicle, and an active defender is investigated in this paper. As a hypersonic multiplayer pursuit-evasion game, the optimal guidance scheme for each adversary in the engagement...
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Bruno de Andrade, Alenka Poplin and Ítalo Sousa de Sena
The purpose of this paper is to explore the potential of Minecraft?s game environment for urban planning with older and younger children in a public school in Tirol town, Brazil. Minecraft is employed as an innovative tool to tackle the present lack of e...
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Alexander Bartel,Georg Hagel
Pág. pp. 56 - 60
In this contribution we present a game-based learning concept which is based on mobile devices. It focuses a joyful stabilization of knowledge and the engagement of students using the Gamification approach and its game mechanics. Previous findings how to...
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Muhammad Nazhif Rizani, Mohd Nor Akmal Khalid and Hiroyuki Iida
The digital marketplace has rapidly grown, transitioning the market of video games from physical localized experiences to more networked, expanded, virtual spaces. With a highly competitive business market, platform governance policy allows for the emerg...
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Dario Benvenuti, Lauren S. Ferro, Andrea Marrella and Tiziana Catarci
Video games are an established medium that provides interactive entertainment beyond pure enjoyment in many contexts. Game designers create dedicated tutorials to teach players the game mechanisms and rules, such as the conventions for interaction, contr...
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Sofia Pescarin and Delfina S. Martinez Pandiani
This contribution analyzes the impact of factors related to story structure, meaningfulness, and concentration in the design of Serious Games. To explore them, the authors carried out an experimental evaluation aiming to identify relevant aspects affecti...
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Christina Volioti, Euclid Keramopoulos, Theodosios Sapounidis, Konstantinos Melisidis, Georgios Christoforos Kazlaris, George Rizikianos and Christos Kitras
Augmented Reality is an emerging educational technology that has the potential to provide innovative methods of teaching and create engaging learning experiences. Augmented Reality applications implementing game-based design could enrich education by inc...
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Irene Vargianniti and Kostas Karpouzis
The goal of this paper is to utilize available big and open data sets to create content for a board and a digital game and implement an educational environment to improve students? familiarity with concepts and relations in the data and, in the process, ...
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Sean Hinton,Lincoln C. Wood,Harminder Singh,Torsten Reiners
A recent innovation in employee motivation systems is the introduction of ?gamification?, which refers to the use of game design mechanics and principles to influence behaviour to enhance staff motivation and engagement. Enterprise gamification systems a...
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Rosni Ramle,D'oria Islamiah Rosli,Shelena Soosay Nathan,Mazniha Berahim
Pág. pp. 90 - 102
Data structure and algorithm is an important course in computer science and information technology programs, applied in almost all courses. Failure to master it will affect student's academic performance during study, getting job interviews, passing job ...
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Alessandra Antonaci, Roland Klemke and Marcus Specht
Gamification has recently been presented as a successful strategy to engage users, with potential for online education. However, while the number of publications on gamification has been increasing in recent years, a classification of its empirical effec...
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Eeva Liisa Nygren,Teemu H. Laine,Erkki Sutinen
Pág. pp. 120 - 141
Understanding engagement in games provides great opportunities for developing motivating educational games. However, even good games may induce disturbances on the learner. Therefore, we go further than presenting only results and discussion related to t...
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