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Wei Li, Yong Han, Yu Liu, Chenrong Zhu, Yibin Ren, Yanjie Wang and Ge Chen
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Xi Duan, Jian Liu and Xinjie Wang
The real-time simulation technology of large-scale open sea surfaces has been of great importance in fields such as computer graphics, ocean engineering, and national security. However, existing technologies typically have performance requirements or pla...
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Liwei Zhang, Jiangfeng She, Junzhong Tan, Biao Wang and Yuchang Sun
High-quality terrain rendering has been the focus of many visualization applications over recent decades. Many terrain rendering methods use the strategy of Level of Detail (LOD) to create adaptive terrain models, but the transition between different lev...
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Chenliang Wang, Kejia Huang and Wenjiao Shi
Increasingly complex vector map applications and growing multi-source spatial data pose a serious challenge to the accuracy and efficiency of vector map visualization. It is true especially for real-time and dynamic scene visualization in mobile augmente...
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Kunpeng Zhu, Shuo Liu, Weichao Sun, Yixin Yuan and Yuang Wu
Achieving seamless integration between virtual objects and real scenes has always been an important issue in augmented reality (AR) research. To achieve this, it is necessary to provide virtual objects with real-time and accurate lighting conditions from...
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Xiaokun Tian, Chao Yang, Yadong Wu, Zhouqiao He and Yan Hu
Animation visualization is one of the primary methods for analyzing unsteady flow fields. In this paper, we addressed the issue of data visualization for large-scale unsteady flow fields using animation. Loading and rendering individual time steps sequen...
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Yunong Zhang, Anmin Zhang, Miao Gao and Yi Liang
The three-dimensional (3D) visualization of the electronic navigation chart (ENC) can reflect the marine environment and various marine features truly, accurately, and directly, to reduce misoperation during chart use and improve the convenience of using...
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Lei Zhang, Ping Wang, Chengyi Huang, Bo Ai and Wenjun Feng
Terrain rendering is an important issue in Geographic Information Systems and other fields. During large-scale, real-time terrain rendering, complex terrain structure and an increasing amount of data decrease the smoothness of terrain rendering. Existing...
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Eun-Seok Lee and Byeong-Seok Shin
The extended reality (XR) environment demands high-performance computing and data processing capabilities, while requiring continuous technological development to enable a real-time integration between the physical and virtual worlds for user interaction...
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Jun He, Mingjin Shen and Feng Gao
The hardware-in-the-loop (HIL) simulation is an important approach to test space robotic operations, rendering virtual free-floating dynamics on robotic facilities. However, this approach suffers from velocity divergence due to intrinsic time delay in th...
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Souhail Meftah, Shuhao Zhang, Bharadwaj Veeravalli and Khin Mi Mi Aung
The appealing properties of secure hardware solutions such as trusted execution environment (TEE) including low computational overhead, confidentiality guarantee, and reduced attack surface have prompted considerable interest in adopting them for secure ...
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Hanyu Xiang, Xianfeng Huang, Feng Lan, Chong Yang, Yunlong Gao, Wenyu Wu and Fan Zhang
With the expansion of model scale and the improvement of model accuracy, the real-time rendering and displaying of 3D mesh models remain infeasible. To relieve such pressure, mesh simplification methods have been proposed to reduce the structural complex...
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Teng Lv, Jun Fu and Bao Li
With the constant deepening of research on marine environment simulation and information expression, there are higher and higher requirements for the sense of the reality of ocean data visualization results and the real-time interaction in the visualizat...
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Yuhao Huo, Anran Yang, Qingren Jia, Yebin Chen, Biao He and Jun Li
Oblique photogrammetry models are indispensable for implementing digital twins of cities. Geographic information system researchers have proposed plenty of methods to load and visualize these city-scaled scenes. However, when the area viewed changes quic...
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Yuchang Sun, Jingsong Ma, Jiangfeng She, Qiang Zhao and Lixia He
Complex 3D building models, because of their huge data volume, almost always result in transmission congestion, which leads to poor user experience. To reduce the real-time transmission pressure, a novel view-dependent progressive transmission method was...
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Sukjun Park and Nakhoon Baek
Recently, ray tracing techniques have been highly adopted to produce high quality images and animations. In this paper, we present our design and implementation of a real-time ray-traced rendering engine. We achieved real-time capability for triangle pri...
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Augusto Ciuffoletti
Currently, the deployment of services for real-time delivery of an electrocardiogram to a remote site has a cost that prevents its widespread diffusion, which would contribute to saving lives with prevention, assistance and rescue efficiency. To fill thi...
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Edvinas Danevicius, Rytis Maskeliunas, Robertas Dama?evicius, Dawid Polap and Marcin Wozniak
We describe the gamification of a soft physics simulator. We developed a game, called Jelly Dude, that allows the player to change and modify the game engine by tinkering with various physics parameters, creating custom game levels and installing scripts...
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Nuttiiya Seekhao,Joseph JaJa,Luc Mongeau,Nicole Y.K. Li-Jessen
Pág. 68 - 79
A fast and insightful visualization is essential in modeling biological system behaviors and understanding underlying inter-cellular mechanisms. High fidelity models produce billions of data points per time step, making in situ visualization techniques e...
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Will Usher,Ingo Wald,Aaron Knoll,Michael Papka,Valerio Pascucci
Pág. 4 - 18
We present a system for interactive in situ visualization of large particle simulations, suitable for general CPU-based HPC architectures. As simulations grow in scale, in situ methods are needed to alleviate IO bottlenecks and visualize data at full spa...
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