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Veronika Mikhailova, Melisa Conde and Nicola Döring
Leading a socially engaged life is beneficial for the well-being of older adults. Immersive technologies, such as augmented reality (AR), have the potential to provide more engaging and vivid communication experiences compared to conventional digital too...
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Pegah Salehi, Syed Zohaib Hassan, Myrthe Lammerse, Saeed Shafiee Sabet, Ingvild Riiser, Ragnhild Klingenberg Røed, Miriam S. Johnson, Vajira Thambawita, Steven A. Hicks, Martine Powell, Michael E. Lamb, Gunn Astrid Baugerud, Pål Halvorsen and Michael A. Riegler
When responding to allegations of child sexual, physical, and psychological abuse, Child Protection Service (CPS) workers and police personnel need to elicit detailed and accurate accounts of the abuse to assist in decision-making and prosecution. Curren...
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Jacqueline D. Bailey and Karen L. Blackmore
Despite the variety of applications that use avatars (virtual humans), how end-users perceive avatars are not fully understood, and accurately measuring these perceptions remains a challenge. To measure end-user responses more accurately to avatars, this...
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Gheorghe Daniel Voinea, Florin Gîrbacia, Cristian Cezar Postelnicu, Mihai Duguleana, Csaba Antonya, Adrian Soica and Ruxandra-Cristina Stanescu
In this paper, we studied the effects of using Microsoft HoloLens 2 in a Metaverse-based collaborative mixed reality environment on the driver?s social presence while using an autonomous driving system. In (semi-) autonomous vehicles the driver is the sy...
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Leonardo Frizziero, Giovanni Trisolino, Gian Maria Santi, Giulia Alessandri, Simone Agazzani, Alfredo Liverani, Grazia Chiara Menozzi, Giovanni Luigi Di Gennaro, Giuseppina Maria Grazia Farella, Alida Abbruzzese, Paolo Spinnato, Lisa Berti and Maria Grazia Benedetti
Torsional deformities of the lower limb are common in children with cerebral palsy (CP)-determining gait problems. The mechanisms underlying transverse plane gait deviations arise from a combination of dynamic and static factors. The dynamic elements may...
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Mustafa Moosa Qasim,Ali Raad Abdulkareem,Mohamed Abdulrhman Abdulhamed,Abdul Nasir Zulkifli
Pág. pp. 141 - 154
Most postgraduate students intend to complete their study successfully. Yet, they might face fear of failure or fear of facing examiners during thevivasession.A viva session has been noted to be mysterious, unpredictable, and potentially frightening to s...
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Alexandros Koilias, Christos Mousas and Christos-Nikolaos Anagnostopoulos
One way of achieving self-agency in virtual environments is by using a motion capture system and retargeting user?s motion to the virtual avatar. In this study, we investigated whether the self-agency is affected when motion artifacts appear on top of th...
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Shinichi Endo and Kaori Fujinami
Social network services (SNSs) allow users to share their daily experiences and significant life events with family, friends, and colleagues. However, excessive use of SNSs or dependence upon them can cause a problem known as ?SNS fatigue? that is associ...
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Shinichi Endo and Kaori Fujinami
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Virginie Privas-Bréauté
Pág. 40 - 52
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Sebahattin Topal, Ismet Erkmen and Aydan M. Erkmen
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Sebahattin Topal, Ismet Erkmen and Aydan M. Erkmen
Cooperation between networked mobile sensors, wearable and sycophant sensor networks with parasitically sticking agents, and also having human beings involved in the loop is the ?Avatarization? within the robotic research community, where all networks ar...
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Berkay Türkgeldi, Cana Su Özden and Reyhan Aydogan
Artificial Intelligence (AI) changed our world in various ways. People start to interact with a variety of intelligent systems frequently. As the interaction between human and AI systems increases day by day, the factors influencing their communication h...
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Leyla Gamidullaeva, Alexey Finogeev, Mikhail Kataev and Larisa Bulysheva
Despite of tourism infrastructure and software, the development of tourism is hampered due to the lack of information support, which encapsulates various aspects of travel implementation. This paper highlights a demand for integrating various approaches ...
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Teo Rhun Ming, Noris Mohd Norowi, Rahmita Wirza and Azrina Kamaruddin
Due to the recent COVID-19 pandemic that has swept the globe, more people are working from home. People use synchronous applications to communicate remotely because they are not able to meet face-to-face. However, few research studies on the issues surro...
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Georgios Prapas, Kosmas Glavas, Katerina D. Tzimourta, Alexandros T. Tzallas and Markos G. Tsipouras
Brain-computer interfaces (BCIs) are becoming an increasingly popular technology, used in a variety of fields such as medical, gaming, and lifestyle. This paper describes a 3D non-invasive BCI game that uses a Muse 2 EEG headband to acquire electroenceph...
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Ji-Hyeon Yoo, Ho-Jin Jung, Jang-Hyeon Kim, Dae-Han Sim and Han-Ul Yoon
Geduldspiele cubes (also known as patience cubes in English) are interesting problems to solve with robotic systems on the basis of machine learning approaches. Generally, highly dexterous hand and finger movement is required to solve them. In this paper...
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Moritz Schubert and Dominik Endres
Embodiment of an avatar is important in many seated VR applications. We investigate a Bayesian Causal Inference model of body ownership. According to the model, when available sensory signals (e.g., tactile and visual signals) are attributed to a single ...
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Iris Kico and Fotis Liarokapis
Learning how to dance is not an easy task and traditional teaching methods are the main approach. Digital technologies (such as video recordings of dances) have already been successfully used in combination with the traditional methods. However, there ar...
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Pramod Pathak,Namrata Pathak Shukla,Abhishek Pathak,Alok Kumar
Decades of consumer research have tried to emphasize that the modern day consumer hastransformed completely. The Marketing Gurus continue to churn fanciful jargons to iterate that thepresent day consumer is not even a semblance of his past avatar. The po...
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