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Sophia Rapti, Theodosios Sapounidis and Sokratis Tselegkaridis
Nowadays, Augmented Reality flourishes in educational settings. Yet, little is known about teachers? and children?s views of Augmented Reality applications in Preschool. This paper explores 71 preschoolers? opinions of Augmented Reality teaching integrat...
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AlsharifHasan Mohamad Aburbeian, Amani Yousef Owda and Majdi Owda
The technology acceptance model is a widely used model to investigate whether users will accept or refuse a new technology. The Metaverse is a 3D world based on virtual reality simulation to express real life. It can be considered the next generation of ...
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Kejia Huang, Chenliang Wang, Shaohua Wang, Runying Liu, Guoxiong Chen and Xianglong Li
With the extensive application of big spatial data and the emergence of spatial computing, augmented reality (AR) map rendering has attracted significant attention. A common issue in existing solutions is that AR-GIS systems rely on different platform-sp...
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Robinson Situmorang,Cecep Kustandi,Santi Maudiarti,Retno Widyaningrum,Diana Ariani
Pág. pp. 17 - 29
Education is a place to introduce culture and micro, small and medium enterprises in areas far from the capital. In Technology Education Study Program, Universitas Negeri Jakarta has the vision to produce educators and education personnel in the field of...
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Syed Sibtain Ali Shah Kazmi,Muhammad Hassan,Shahid Ali Khawaj,Siti Falindah Padlee
Pág. pp. 127 - 139
With every year?s start being a new beginning and a source of happiness, reigniting hopes and optimism around the world, the happiness and enjoyment of the year 2020 faded away quite earlier. It was not long into the year 2020 that the notorious COVID-19...
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Samir Abou El-Seoud,Islam Taj-Eddin
Pág. pp. 4 - 19
this report will exhibit an outline of the basic features of Mobile Augmented Reality (MAR) and the key concepts of this technology in the Fashion Retail Industry. Several obstacles such as the necessity of putting on the garments to experience its actua...
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Oleksandr Makoveichuk
Pág. 55 - 68
The subject matter of the article is the informational technology of designing and using of augmented reality visual information structures. The goal of the study is to develop the informational technology of designing and using of augmented reality visu...
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Oleksandr Makoveichuk
Pág. 55 - 68
The subject matter of the article is the informational technology of designing and using of augmented reality visual information structures. The goal of the study is to develop the informational technology of designing and using of augmented reality visu...
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Piotr A. Werner
Augmented reality (AR) combines information from databases with information derived directly through the human senses or different sensors. AR is the organic, real-time, and dynamically overlaying virtual images created by computers and other information...
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Charlee Kaewrat, Dollaporn Anopas, Si Thu Aung and Yunyong Punsawad
This study presents an augmented reality application for training chest electrocardiography electrode placement. AR applications featuring augmented object displays and interactions have been developed to facilitate learning and training of electrocardio...
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Zoran Kunkera, Ivana ?eljkovic, Ratko Mimica, Boris Ljubenkov and Tihomir Opetuk
The technology of Augmented Reality is taking on an increasingly important role in the digital (and green) transformation of industry, including shipbuilding. Upgraded to the three-dimensional ship model in the form and content of a Digital Twin, (indust...
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Yevgeniya Daineko,Madina Ipalakova,Dana Tsoy,Aigerim Seitnur,Zhandos Baurzhan,Ersultanbek Elgondy
Pág. pp. 230 - 237
The paper presents the work on the educational mobile application based on Unity game engine using Vuforia platform. The appropriate research on electronic educational resources and augmented reality technology was conducted. The authors also studied the...
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Ahmad Hoirul Basori,Abdullah M. Al-Ghalib Al-Sharif,Atiah O. Faraj AL-Oufi,Alaa Omran Almagrabi,Omar M. Barukab
Pág. 65 - 72
Most of the technologies of today?s world, which are enriched with various powerful features and amazing quality characteristics, enables software developers to come up with best possible software solutions, no matter what the context of the particular i...
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Asrul Huda,Nelda Azhar,Almasri Almasri,Rizky Ema Wulansari,Akrimullah Mubai,Rizki Hardian Sakti,Firdaus Firdaus,Suryo Hartanto
Pág. pp. 116 - 126
This study aims at developing the augmented reality application technology, a complementary learning on graphic design to face the skills and learning of the industrial revolution 4.0. This study uses a 4D (four-D) development method for the development ...
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Julien Mercier, Nicolas Chabloz, Gregory Dozot, Olivier Ertz, Erwan Bocher and Daniel Rappo
Location-based augmented reality technology for real-world, outdoor experiences is rapidly gaining in popularity in a variety of fields such as engineering, education, and gaming. By anchoring medias to geographic coordinates, it is possible to design im...
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Georgios Lampropoulos, Euclid Keramopoulos, Konstantinos Diamantaras and Georgios Evangelidis
This study scrutinizes the existing literature regarding the use of augmented reality and gamification in education to establish its theoretical basis. A systematic literature review following the Preferred Reporting Items for Systematic Reviews and Meta...
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Abdur Rachman Yusuf,Agus Efendi,Rosihan Ari Yuana
Pág. pp. 226 - 235
The results of the study show that the use of technology in the classroom has a positive impact on students learning and behavior. The use of technology in education also makes students more independent in learning. One form of technology is augmented re...
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Christos Goumopoulos, Emmanouil Drakakis and Dimitris Gklavakis
The GAME2AWE platform aims to provide a versatile tool for elderly fall prevention through exergames that integrate exercises, and simulate real-world environments and situations to train balance and reaction time using augmented and virtual reality tech...
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Kwanghee Jung, Vinh T. Nguyen, Seung-Chul Yoo, Seungman Kim, Sohyun Park and Melissa Currie
Various efforts are used to preserve American history including relying on formal education, distributing information (text, video or visual aids) on social channels, displaying artifacts in historical centers or more recently, virtual reality applicatio...
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Kwanghee Jung, Vinh T. Nguyen, Diana Piscarac and Seung-Chul Yoo
Jeju Island comes second to only Seoul as Korea?s most visited destination, yet most visitors do not have the chance to go beyond brief visits and immerse themselves in the island?s history and cultural heritage. This project introduces the cultural heri...
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