|
|
|
Andrew Vargo, Kohei Yamaguchi, Motoi Iwata and Koichi Kise
Vocabulary acquisition and retention is an essential part of learning a foreign language and many learners use flashcard applications to repetitively increase vocabulary retention. However, it can be difficult for learners to remember new words and phras...
ver más
|
|
|
|
|
|
|
Dipima Buragohain, Grisana Punpeng, Sureenate Jaratjarungkiat and Sushank Chaudhary
Recent technology implementation in learning has inspired language educators to employ various e-learning techniques, strategies, and applications in their pedagogical practices while aiming at improving specific learning efficiencies of students. The cu...
ver más
|
|
|
|
|
|
|
Farhana Diana Deris,Nor Seha A Shukor
Pág. pp. 129 - 140
Vocabulary plays a great role in language learning as learners would face difficulties in language learning if they have insufficient vocabulary knowledge. The advent of new technologies has encouraged the development of mobile assisted language learning...
ver más
|
|
|
|
|
|
|
Behrooz Azabdaftari,Mohammad Amin Mozaheb
Pág. 47 - 59
s-
|
|
|
|
|
|
|
Faranak Fotouhi-Ghazvini,Rae Earnshaw,David Robison,Peter Excell
Pág. pp. 19 - 24
In this research we produced a mobile language learning game that is designed within a technical context. After conceptual analysis of the subject matter i.e. computerâ??s motherboard, the game was designed. The action within the game is consistent to t...
ver más
|
|
|
|
|
|
|
Chien-Hung Lai,Bin-Shyan Jong,Yen-Teh Hsia,Tsong-Wuu Lin
Pág. pp. 4 - 16
The world has seen a rapid development in mobile devices in recent years. Mobile devices have the advantage of immediacy and convenience. Their uses are not restricted to desktops and classrooms. Many assisted learning systems run on mobile devices. Thes...
ver más
|
|
|
|
|
|
|
Kevin Hosea Widjaya,Wirawan Istiono
Pág. 62 - 69
Human is a social being, where humans need to socialize with the other humans. One of the interactions that do by humans is speaking. When humans speaks, humans use a language because it?s one of the important roles in communicating, but some humans are ...
ver más
|
|
|
|
|
|
|
Like Raskova Octaberlina,Imam Rofiki
Pág. pp. 168 - 183
For students of English as a Foreign Language (EFL), vocabulary mastery is an essential component of language skills. Vocabulary may contribute to the success of language skills. However, most students had some trouble learning vocabulary. Vocabulary lea...
ver más
|
|
|
|
|
|
|
Iriany Kesuma Wijaya,Rina Asrini Bakri,Antonius Ali Wutun,Fitriani Fitriani,Achsan Andi Mattoliang
Pág. pp. 226 - 235
This study aims to determine the effectiveness of mobile learning based android in learning vocabulary at the seventh-grade students of SMP Batara Gowa. This type of research is pre-experimental. The research design used was pre-experimental design, name...
ver más
|
|
|
|
|
|
|
Hakan Korlu,Enisa Mede
Pág. 58 - 70
s-
|
|
|
|
|
|
|
Carlos Alfonso Basto Olaya, Miguel Ángel Correa Chimbaco, Ruth Dary Escobar Sarria
Pág. 101 - 109
Este trabajo consiste en proponer un método de aprendizaje de vocabulario inglés que se adapte a las necesidades del estudiante de ingeniería de sistemas de la Universidad de la Amazonia. En la investigación se identifican las características que definen...
ver más
|
|
|
|
|
|
|
Hiroya Tanaka,Suzanne M. Yonesaka,Yukie Ueno,Akio Ohnishi
Pág. 41 - 52
s-
|
|
|
|
|
|
|
Khitam Yousuf Shraim
Pág. pp. 25 - 31
The proliferation of increasingly interactive e-reader devices such as the Amazon Kindle represents an opportunity to explore their evolving pedagogical value. This study aims to investigate how use of the Kindle can enhance individuals? English language...
ver más
|
|
|
|
|
|
|
I Made Agus Wirawan,Ida Bagus Made Ludy Paryatna
Pág. pp. 4 - 18
Indonesia is an archipelago country with a variety of local languages; one of which is Balinese (mother tongue), used by the Balinese people in daily life and in certain ritual ceremonies. In Universitas Pendidikan Ganesha, Department of Balinese Languag...
ver más
|
|
|
|
|
|
|
I Made Agus Wirawan,Ida Bagus Made Ludy Paryatna
Pág. pp. 15 - 30
Although the learning media of the Anggah Ungguhing Balinese language has been done anytime and anywhere through a mobile application, this application has several obstacles. In detail, the contributions of this study are: 1) to develop a dictionary appl...
ver más
|
|
|
|
|
|
|
Robert John Ashcroft,Robert Cvitkovic,Max Praver
Pág. 14 - 28
s-
|
|
|
|
|
|
|
Deniz Yildiz, Ugur Fidan, Mehmet Yildiz, Büsra Er, Gürbüz Ocak, Fatih Güngör, Ijlal Ocak and Zeki Akyildiz
This study aims to develop an interactive language learning game and explore its efficacy for English language learners. A computer-generated playground was projected onto a large classroom floor (4 × 3 m) with a wide-angle projection device. A Kinect de...
ver más
|
|
|
|
|
|
|
Yifei Wang, Shiyang Chen, Guobin Chen, Ethan Shurberg, Hang Liu and Pengyu Hong
This work considers the task of representation learning on the attributed relational graph (ARG). Both the nodes and edges in an ARG are associated with attributes/features allowing ARGs to encode rich structural information widely observed in real appli...
ver más
|
|
|
|
|
|
|
Fernando Fernández-Martínez, Cristina Luna-Jiménez, Ricardo Kleinlein, David Griol, Zoraida Callejas and Juan Manuel Montero
Intent recognition is a key component of any task-oriented conversational system. The intent recognizer can be used first to classify the user?s utterance into one of several predefined classes (intents) that help to understand the user?s current goal. T...
ver más
|
|
|
|
|
|
|
Jinghua Groppe, Sven Groppe, Daniel Senf and Ralf Möller
Given a set of software programs, each being labeled either as vulnerable or benign, deep learning technology can be used to automatically build a software vulnerability detector. A challenge in this context is that there are countless equivalent ways to...
ver más
|
|
|
|