|
|
|
Angeliki Leonardou, Maria Rigou and John Garofalakis
Learner motivation to self-improve is a crucial effectiveness factor in all modes and settings of learning. Game-based learning was long used for attracting and maintaining students? interest especially in small ages, deploying means such as scoring, tim...
ver más
|
|
|
|
|
|
|
Eeva Liisa Nygren,Teemu H. Laine,Erkki Sutinen
Pág. pp. 120 - 141
Understanding engagement in games provides great opportunities for developing motivating educational games. However, even good games may induce disturbances on the learner. Therefore, we go further than presenting only results and discussion related to t...
ver más
|
|
|
|
|
|
|
David Pérez-Jorge,María del Carmen Rodríguez-Jiménez,Nuria Marrero-Rodríguez,Sergio Pastor-Llarena,María Dolores Mateos Peñas
Pág. pp. 212 - 229
We present the results which arise from the development of the Virtual Teachers? Toolbox (VTT-Box) project. The main aim of the project was to develop a virtual web-based service for teachers (toolbox) to support them best with a sophisticated tool to us...
ver más
|
|
|
|
|
|
|
Afzal Badshah, Ghani Ur Rehman, Haleem Farman, Anwar Ghani, Shahid Sultan, Muhammad Zubair and Moustafa M. Nasralla
The Internet of Things (IoT), cloud, and fog computing are now a reality and have become the vision of the smart world. Self-directed learning approaches, their tools, and smart spaces are transforming traditional institutions into smart institutions. Th...
ver más
|
|
|
|
|
|
|
Farah Nadia Azman,Syamsul Bahrin Zaibon,Norshuhada Shiratuddin
Pág. 37 - 42
Similar to computer games which are formerly intended copiously for amusement purpose, the adoption of comics in education has also been a subject of great interest among the scientific community. An abundance of research have been conducted on the cogni...
ver más
|
|
|
|
|
|
|
Nahla El-Haggar, Lobna Amouri, Albandari Alsumayt, Fatemah H. Alghamedy and Sumayh S. Aljameel
The progress made in Information and Communication Technologies (ICT) has played a crucial role in turning the Internet of Things (IoT) into a reality. IoT is an emerging technology that refers to networks of interconnected and Internet-enabled objects e...
ver más
|
|
|
|
|
|
|
Corrienna Abdul Talib,Hassan Aliyu,Adi Maimun Abdul Malik,Kang Hooi Siang,Igor Novopashenny,Marlina Ali
Pág. pp. 95 - 110
These days, humans have been witnessing related technological and social development, by means of which mobile technologies and Internet yield global access to information with mobility of knowledge. Mobile learning platforms are designed based on electr...
ver más
|
|
|
|
|
|
|
Janak Adhikari,Anuradha Mathrani,Chris Scogings
Bring Your Own Devices (BYOD) classrooms is the latest addition to the ongoing quest for transforming pedagogical practices and driving educational development outcomes. Governments and policymakers around the world are embracing the idea of integrating ...
ver más
|
|
|
|
|
|
|
Aznarahayu Ramli,Issham Ismail,Rozhan MD. Idrus
Pág. pp. 30 - 35
The purpose of this study is to determine whether learners are willing to transfer learning in this mobile learning environment via SMS. The reason for this is to measure the effectiveness of the new method used in learning and education especially in d...
ver más
|
|
|
|