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Leonardo Angelini, Elena Mugellini, Omar Abou Khaled and Nadine Couture
In the Internet of Things era, an increasing number of everyday objects are able to offer innovative services to the user. However, most of these devices provide only smartphone or web user interfaces. As a result, the interaction is disconnected from th...
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Chao-Ming Wang and Shih-Mo Tseng
As an ancient performing art, the puppet show was popular entertainment for early civilians. However, with the advance of media technology, traditional puppetry declined gradually, and old puppets became relics displayed in museums. In this study, an int...
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Enrique Tomás
There is a long history of creative encounters between tangible interface design and the Arts. However, in comparison with media art, tangible interaction seems to be quite anchored into many of the traditional methodologies imported from human?computer ...
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Annalisa Liccardo and Francesco Bonavolontà
The topics of virtual, mixed, and extended reality have now become key areas in various fields of scientific and industrial applications, and the interest in them is made tangible by the numerous papers available in the scientific literature. In this reg...
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S.O. Orlov,I.S. Egoryshkin,E.V. Nikulchev
Pág. 40 - 46
The article briefly discusses functions that are often used in modern gadgets, such as a shared working space in different devices, and features, such as a gyroscope and accelerometer, as well as an example of a non-standard device that uses this functio...
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Somayeh Noruzi, Shahrbanoo Samadai, Mahdi Samadai
The design of residential complexes, taking into account neighborhoods in different parts of the building, can improve the quality of life of the users, human beings are created socially and physically and mentally requires communication and interaction ...
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Abdulaziz M Jarkas
Pág. 16 - 35
Buildability is an important factor affecting labour productivity. Nevertheless, a thorough search of the literature revealed a dearth of research into its effects on in situ reinforced concrete construction, especially at the activity levels. Sinc...
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Marília Soares Mendes,Ana Lisse Carvalho,Elizabeth Furtado,Plácido Rogério Pinheiro
Pág. pp. 17 - 23
In domains (as digital TV, smart home, and tangible interfaces) that represent a new paradigm of interactivity, the decision of the most appropriate interaction design solution is a challenge. HCI researchers have promoted in their works the validation o...
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Abdulaziz M Jarkas
Pág. 16 - 35
Buildability is an important factor affecting labour productivity. Nevertheless, a thorough search of the literature revealed a dearth of research into its effects on in situ reinforced concrete construction, especially at the activity levels. Sinc...
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Jongsun Kim and Jisoo Ha
It is necessary to focus on a VR environment centered on a tangible interaction (TI), which provides and interacts with the user experience (UX) with various sensational forms. Therefore, this study attempted to present UX evaluation items for VR fashion...
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Mihailo Paunovic
Pág. 29 - 46
Research Question: This paper investigates the impact of human capital on the financial performance within entrepreneurial firms in Serbia. Motivation: In today?s knowledge-based economy, human capital, as the main component of intellectual capital, repr...
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Tristan Langer and Tobias Meisen
Exploratory data analysis (EDA) is an iterative process where data scientists interact with data to extract information about their quality and shape as well as derive knowledge and new insights into the related domain of the dataset. However, data scien...
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Cristina Casareale, Eleonora Gioia, Alessandra Colocci, Noemi Marchetti, Maria Teresa Carone and Fausto Marincioni
Despite the concrete evidence of human responsibilities with the ongoing environmental crisis, tangible changes toward low disaster-risk development models are slow in coming and delayed in implementation. This paper discusses the principles of geoethics...
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Sandra Cano, Victor Peñeñory, César A. Collazos and Sergio Albiol-Pérez
Tangible User Interfaces (TUIs) are a new, non-traditional way to interact with digital information using a physical environment. Therefore, TUIs connect a physical set of objects that can be explored and manipulated. TUI can be interconnected over the I...
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Bernard Champoux,Sriram Subramanian
This paper proposes a mechanism to design Tangible User Interface (TUI) based on Alexander?s (1964) design approach i.e. achieving fitness between the form and its context. Adapted to the design of TUIs, the fitness-of-use mechanism now takes into consid...
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Diogo Santos, Elsa Cardoso and Isabel Machado Alexandre
Online commerce has been growing rapidly in an increasingly digital world, and gamification, the practice of designing games in a context outside the industry itself, can be an effective strategy to stimulate consumer engagement and conversion rate. This...
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Shinichi Endo and Kaori Fujinami
Social network services (SNSs) allow users to share their daily experiences and significant life events with family, friends, and colleagues. However, excessive use of SNSs or dependence upon them can cause a problem known as ?SNS fatigue? that is associ...
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A. Potgieter,K. A. April,R. J.E. Cooke,M. Lockett
AbstractThis article brings together two views of organisations: resource-based theories (RBT) and social network analysis (SNA). Resource-based theories stress the importance of tangible assets, as well as less tangible ones, in the competitive advantag...
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A. Potgieter,K. A. April,R. J.E. Cooke,M. Lockett
AbstractThis article brings together two views of organisations: resource-based theories (RBT) and social network analysis (SNA). Resource-based theories stress the importance of tangible assets, as well as less tangible ones, in the competitive advantag...
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Oksana Kononenko
Pág. 76 - 82
The subject matter of research in the article is the development of the concept of "brand", as well as modern approaches to the process of brand formation of the organization. Recent decades the concept of "brand" has become widespread. It is applied to ...
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