8   Artículos

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en línea
Rory Wallis and Hyunkook Lee    
Direct sound that is captured by the upper layer of a three-dimensional (3D) microphone array is typically regarded as vertical interchannel crosstalk (VIC), since it tends to produce an undesired effect of the sound source image being elevated from the ... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Christopher Gribben and Hyunkook Lee    
The perceptual effects of interchannel decorrelation on perceived image spread have been investigated subjectively in both horizontal and vertical stereophonic reproductions, looking specifically at the frequency dependency of decorrelation. Fourteen and... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Joo Young Hong, Jianjun He, Bhan Lam, Rishabh Gupta and Woon-Seng Gan    
With the advancement of spatial audio technologies, in both recording and reproduction, we are seeing more applications that incorporate 3D sound to create an immersive aural experience. Soundscape design and evaluation for urban planning can now tap int... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Radha Nila Meghanathan, Patrick Ruediger-Flore, Felix Hekele, Jan Spilski, Achim Ebert and Thomas Lachmann    
Although the focus of Virtual Reality (VR) lies predominantly on the visual world, acoustic components enhance the functionality of a 3D environment. To study the interaction between visual and auditory modalities in a 3D environment, we investigated the... ver más
Revista: Big Data and Cognitive Computing    Formato: Electrónico

 
en línea
Wang Xi, Guillaume Devineau, Fabien Moutarde and Jie Yang    
Generative models for images, audio, text, and other low-dimension data have achieved great success in recent years. Generating artificial human movements can also be useful for many applications, including improvement of data augmentation methods for hu... ver más
Revista: Algorithms    Formato: Electrónico

 
en línea
Fares Abu-Abed and Sergey Zhironkin    
Currently, the gamification of virtual reality for training miners, especially for emergencies, and designing the extraction of minerals in difficult technological conditions has been embodied in the Virtual Mine software and hardware. From a software de... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Constantin Popp and Damian T. Murphy    
Room-scale virtual reality (VR) affordance in movement and interactivity causes new challenges in creating virtual acoustic environments for VR experiences. Such environments are typically constructed from virtual interactive objects that are accompanied... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Federico Manuri, Alessandro Pizzigalli and Andrea Sanna    
Maintenance has been one of the most important domains for augmented reality (AR) since its inception. AR applications enable technicians to receive visual and audio computer-generated aids while performing different activities, such as assembling, repai... ver más
Revista: Applied Sciences    Formato: Electrónico

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