ARTÍCULO
TITULO

Live Programming in Scientific Simulation

Ben Swift    
Andrew Sorensen    
Henry Gardner    
Peter Davis    
Viktor K. Decyk    

Resumen

We demonstrate that a live-programming environment can be used to harness and add run-time interactivity to scientific simulation codes. Through a set of examples using a Particle-In-Cell (PIC) simulation framework we show how the real-time, human-in-the-loop interactivity of live programming can be incorporated into a traditional, ?offline?, development workflow. We discuss how live programming tools and techniques can be productively integrated into the existing HPC landscape to increase productivity and enhance exploration and discovery.

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